XCOM 2
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WC_qUIck_FLO
   
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2020 年 6 月 11 日 下午 10:05
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WC_qUIck_FLO

描述
MOD-ID TAG = #2127677360
DESCRIPTION = LoadOut Flags
SUMMARY = Each soldiers' Nationality Flags are displayed during the Squad LoadOut phase.


This version of a previous (qUIck_FLO) mod is exclusively compatible with WAR of THE CHOSEN and also is, while you use RoboJumper's SQUAD SELECT during pre-mission steps (even when "Infiltrating" within LWoTC gameplay).


CONFIGURATION

You can also precisely configure their size and where they show up into (away from top Items and various bottom Details/Stats) the Soldier Panel(s) ID section with Names and Class as indicated by the second Preview image above, etc. TWO distinct structures are possible.

1) with :WoTC screen: Everything has been calibrated for my own "Button'ized" (200+) Flags from the qUIck_FLG+2345 mods package. If you prefer the Vanilla (or from other mods) purely rectangular flat images of 128x64 refer to those two principles;

-a- The FLAGS_XLoc (=202) default value from the XComqUIck_FLO.INI file (in the Config folder.. that file also has nice intructions) will probably need to be lowered @ about (=184). FLAGS_YLoc (=214) should be relatively correct.

-b- Ideally the basic default FLAGS_SCALE (=0.50) sizing of 50% (...64x32) should be okay for them. Up to you if you want smaller or even bigger scales! ;)

2) with :Robojumper's: FLAGS_XLoc_RJSS(=185 ;162) & FLAGS_YLoc_RJSS(=28 ;244) & FLAGS_SCALE(=0.50) react the same way but are adapted to his especially "busy" Info panel. First value is for LWoTC and second (commented with X;162 or Y;244) would be used with default WoTC + other Custom SquadSelect conditions.

3) Of course.. you can move stuff around those panels and resize as you see fit. The framework Grid(s) are rather simple and you should have no troubles figuring out what else & how anything should be altered. Check out Preview #2 for precisions.


CURRENT ISSUES

With LWoTC HUD systems, the "Refresh/Stack" state can become un-responsive while transiting to the Squad-Management feature. FLAGS wouldn't show up immediately but might re-appear if you select other Squads & go back. At times.. going to the Armory helps with unstable caching flaws also. I am currently working at some hacky solution.


CREDITS

Many thanks to Musashi, TrackTwo and Robojumper for helping me detect the slacky shared methods to create (ahem.. essentially copy/paste stuff from RJ!) an hybrid code that reliably does what it's supposed to do -- enhance RPG feelings & more!


Any comments, requests, kudos.. please post below.
Enjoy.

-- Zyxpsilon.
13 条留言
Zyxpsilon  [作者] 2020 年 11 月 11 日 上午 9:04 
TY! :)
p6kocka 2020 年 6 月 14 日 下午 10:04 
Yepp. You're right. It's a bond information. 😅
Zyxpsilon  [作者] 2020 年 6 月 14 日 下午 4:42 
Gunner (Koslowa) is the bonded CPL with your Ranger (Weiss).

Disappearing FLAGS == cache instability as mentioned in my Current Issues section above.
p6kocka 2020 年 6 月 14 日 上午 10:37 
The flaggs disappear even after I go to the Customize screen and then back to the loadout screen
p6kocka 2020 年 6 月 14 日 上午 10:27 
p6kocka 2020 年 6 月 14 日 上午 10:27 
And another one, though it is connected with another mod: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1458945379
It shows a wrong flag, like this:

p6kocka 2020 年 6 月 14 日 上午 10:01 
A bug. I supose. After adding a soldier to the loadout screen the flaggs dissappeare
ZiggyTouyeul 2020 年 6 月 12 日 下午 5:33 
Awesome !
Zyxpsilon  [作者] 2020 年 6 月 12 日 上午 5:54 
Thanks people..

@Ziggy ... All i would need (honestly) is some extra spare time. Once i've completed two key Update projects (( WC_PhotoReBooth [...for LWoTC assets] & WC_qUIck_FLGx [...Fusion of all FLG-Packs into one giga-Mod-version along with some indirect MCM config options as easily manageable reference to its huge library] )), i'll probably start considering your cool suggestions and many more. ;)
p6kocka 2020 年 6 月 12 日 上午 2:32 
As always perfect work. Thank you.