安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题












As noted before, the party interface can't actually display all the carry weight you get from this (caps out at 5 digits, it seems like), but you can see the real number by hovering over your Strength attribute.
For you specifically @Zero, getting 200 means you have the default amount, so it suggests something is overwriting the mod. If you try this mod alone with nothing else enabled and it doesn't work, let me know.
On my fresh copy for a test I visibly have 10k in the inventory and hovering over strength shows a million.
If you hover over your strength as mentioned in the description it will show the correct value.
Obscene carry weight increase still seems to be working without problems. Insane does not seem to be possible to fix with the game as it is now though.
Though even if it was I'd also need to manage to get Divinity engine to plug back into this page which seemingly doesn't want to happen with my tests either.
It would seem that the major game updates since I last played have basically made this mod impossible with my method. If I start from my 10k mod base and add a single zero to the value to test for 100k, I get a stack overflow type error giving carry weight of -2147.
So it seems Insane carry weight is now impossible to run with the state of the game.
I'll see if I can fix this one when my redownload is done but we'll be waiting a while for my Internet to work through 40gb. Ideally should be 2-3 days but who knows, steam has dropped progess for me before. Expect fix within the week though.