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This is funny game more lol
I think you could put in a few AI harassment units, and even a light artillery barrage or two or some smoke drops. They do make it more interesting (just not when they're too over the top and constant)
Also meme-vehicle waves like lots of Kubels or M20s is always fun :)
Firstly thanks for the feedback I appreciate it. I'm already at work on a new AOD original map so hoping to take the knowledge I learnt from modifying Kharkov and pouring it into an original design. (I dont like overly complicated or clutter either so thats my goal.)
Thanks for your thoughts on the waves, I did all my testing on Hard and scaled the resources linearly, it looks like that left standard a little underwhelming. I will be playing a few more times with my squad this weekend so I'll jump in and make some significant changes.
I'm not sure how to disable mines on the road so I'll get in touch with the creator to figure out where that setting is.
If you do play it again send me screenshot of your defense layout, I like to see how different people approach AOD!
Cheers for diving into it!
Armour waves - Overall quite easy, except the final boss tigers at the very end. More light and medium vehicles in higher numbers would make it more interesting in the early armour waves.
Also allowing mines all over the path is OP, maybe only allow them on the second half of the path.