安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









"Yep, this mod is discontinued as I lost the original blueprints and code for both of my encounter mods. I have tried to restart on both a few times but honestly I have completely lost interest in SE over the past few years. I have updated the titles and descriptions of both mods to reflect this. Sorry."
In long:
Due to a SSD failure which made me lose all of my game files and mod files within weeks if not days of releasing this, resulting diminishing interest in SE and eventually getting a new PC, I have lost every single blueprint for the existing ships and a catalogue of about 30-40 complete ships I intended to add in, alongside everything else I ever made in this game (I made all the ships first - it was the thing I was more passionate about, over the RivalAI programming.) Yes, I kept a backup, but it was foolishly also on this SSD - I expected the game files to bug out and break, not everything.
You can lift what you wish and retrofit or use it to any desire without crediting me or anything silly, I really don't mind about a few half-functional blueprints. Just spawn them in and disable them in any way you wish, or use the mod files.
Thanks!