Half-Life: Alyx

Half-Life: Alyx

35 个评价
Half-Life 2: d1_trainstation_03
   
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标签: Alyx Addon
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140.617 MB
2020 年 6 月 4 日 上午 9:37
2020 年 6 月 12 日 下午 10:16
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Half-Life 2: d1_trainstation_03

描述
Map will remain in it's current state and was just me messing around anyway. No updates and/or fixes.

As always there is a Breen talking about Instinct, so smash the TV if you don't want to hear him anymore or wait unti the transmission ends.
Entertain yourself with a gun hidden in the kitchen, drawing board in third room and smashable windows! Maybe throw everything out on the street.

Now including a small keycard puzzle that will lead to troops rushing in. Get ready, you only have pistol and one health syringe.

I hope you'll enjoy it. Have a great time!
15 条留言
λrokh 2023 年 3 月 15 日 上午 12:07 
Enjoyable remake of the HL2 apartments :steamthumbsup:
Decent Combat and also some nice attention to details such as the breencast and working/ breakable light bulbs.
My playthrough: https://www.youtube.com/watch?v=IbB0XKVrys4
Sack of Wet Mice 2022 年 1 月 19 日 下午 1:41 
Problem resolved
I'm still new to s2fm imports and didn't realize there was another vpk inside the add-on vpk lmao
uglycoal  [作者] 2022 年 1 月 19 日 下午 12:01 
What is wrong exactly? It should theoretically open no problem. I can send you source .vmap file of the map if you want.
Sack of Wet Mice 2022 年 1 月 19 日 上午 10:20 
Hi, I'm trying to import this map into s2fm and I'm totally lost lol
PK23 2021 年 6 月 6 日 上午 3:41 
imma try it:steamhappy:









Skummeh 2021 年 4 月 4 日 上午 6:02 
I was quite impressed with how this was executed, adding combat to the section as well as the overall sound design. Nice work: https://youtu.be/eBmyLW74iY8
sylvan 2020 年 7 月 25 日 上午 7:25 
good, to continue
uglycoal  [作者] 2020 年 6 月 19 日 下午 1:54 
Left a like there. Thank you for checking this map out!
CubicVirtuoso 2020 年 6 月 19 日 下午 1:08 
Hey, I covered this in my most recent quickies episode:
https://www.youtube.com/watch?v=ngRrck0_hjU
Makah 2020 年 6 月 17 日 上午 5:25 
Honestly it doesnt really matter where it is, I think you should guide the player to it more (put it in the button room with a dedicated light spot for all I care)