ARK: Survival Evolved

ARK: Survival Evolved

295 个评价
Fire's Fixes
4
   
奖励
收藏
已收藏
取消收藏
Content Types: Mod, Creatures
文件大小
发表于
更新日期
2.376 MB
2020 年 6 月 3 日 上午 10:13
2020 年 7 月 15 日 上午 10:16
3 项改动说明 ( 查看 )

订阅以下载
Fire's Fixes

描述
MOD ID 2117881804

This mod is quite simple. It includes my fixes for various creatures which have been nerfed into the ground or I feel just needed some love in general. My updates include:

Astrocetus:
  • Fixed broken taming effectiveness

Managarmr:
  • No jump, strafe or dash limits
  • Food consumption when regenerating stamina decreased by about 75%
  • Ice breath range was doubled from vanilla Managarmr

Future Plans
  • Aberrant Dimorphodon - issue where they produce regular eggs when mating
  • Bloodstalker - various issues
  • INI settings to give server owners better control over these creatures

How to Use With Dino Storage V2
I am currently investigating how I could potentially create a potion which would allow you to convert tamed, pre-existing vanilla creatures to my modded version. For now, you will need to use Lethal's Dino Storage V2 mod. This can be done very easily using his INI settings.

As an example, this is what you would use in your GameUserSettings.INI file:

[DinoStorage2]
ConvertClass=/Game/Extinction/Dinos/IceJumper/IceJumper_Character_BP.IceJumper_Character_BP:/Game/Mods/FiresFixes/Managarmr/Managarmr_Character_BP.Managarmr_Character_BP,/Game/Genesis/Dinos/SpaceWhale/SpaceWhale_Character_BP.SpaceWhale_Character_BP:/Game/Mods/FiresFixes/Astrocetus/Astrocetus_Character_BP.Astrocetus_Character_BP

Please note you only ever need one "ConvertClass" entry. If you are already using this mod you can add everything listed above after "ConvertClass=" to your pre-existing entry, separated by a comma if you already have a value assigned. If you are planning to install Dino Storage V2 just for the purpose of converting vanilla creatures to my modded ones you can copy and paste the example above and paste it into your GameUserSettings.INI file.

Spawn Code (Tamed)
cheat gmsummon "Astrocetus_Character_BP_C" 150
cheat gmsummon "Managarmr_Character_BP_C" 150

Spawn Code (Wild)
cheat spawndino "Blueprint'/Game/Mods/FiresFixes/Astrocetus/Astrocetus_Character_BP.Astrocetus_Character_BP'" 500 0 0 150

cheat spawndino "Blueprint'/Game/Mods/FiresFixes/Managarmr/Managarmr_Character_BP.Managarmr_Character_BP'" 500 0 0 150

Special Thanks
Kraken and Nevcairiel from the ARK Modding discord for helping me resolve a crash issue.

LOOKING FOR A GREAT SERVER?
I invite you to join me on the Threat Level Midnight servers. I have played on many servers since 2017 and TLM is by far the best experience I've ever had.

https://www.discord.gg/brqM3JEktJ
热门讨论 查看全部(3)
4
2020 年 12 月 30 日 上午 2:56
Suggestion: Underwater melee
Sample Connoisseur
2
2020 年 12 月 24 日 下午 5:16
Suggestion: Revert Gacha Nerf
Prince Katana
1
2024 年 11 月 3 日 上午 12:13
Unnerf velonasauar
FUGA
257 条留言
Firesolved  [作者] 9 月 30 日 上午 7:05 
@ce071 they still use the same saddles as the vanilla creatures
ce071 9 月 28 日 上午 3:19 
no saddle?
The Boy 2024 年 9 月 22 日 下午 4:02 
I realize I'm not messaging in the most direct way, but you were credited in assisting in a mod called "Tek Mana" and I was wondering if by any chance you knew how to summon a wild Royal Tek Mana? The mod page doesn't say anything anywhere and I don't know how to reach out to the direct developers.
Nicoletta 2023 年 9 月 1 日 上午 8:01 
Hi, I reinstalled your mod today and unfortunately it doesn't work on my server. The Managamr (that's why I installed them) are still vanilla. Despite wild dino kill. can you help me? Did I not notice something?
Firesolved  [作者] 2023 年 7 月 25 日 下午 9:49 
You’re welcome. Good luck!
鸟白岛传奇潜水员 2023 年 7 月 25 日 下午 8:55 
OK,Thank you!
Firesolved  [作者] 2023 年 7 月 25 日 下午 7:42 
No, it is not a child of Managarmr. It's been a long time since I looked at this code. It looks like to handle the dashes, there's a function called "StartForwardDash" and I removed the "DidDoubleJump" boolean to remove that limit. For the side dashes, there's a function called "StartSideDash" and the two variables you'll need to look at there are "NumStrafes" and "MaxStrafes".
鸟白岛传奇潜水员 2023 年 7 月 25 日 下午 7:27 
But it seems that jump and dash are not controlled by the same thing. I would like to ask if you have created the child of Managarmr?
Firesolved  [作者] 2023 年 7 月 25 日 下午 6:58 
In the event graph, there's a function called "ServerInputActionJump" and everything is handled within that. The two variables that mainly control this are "MaxJumps" and "JumpCount".
鸟白岛传奇潜水员 2023 年 7 月 25 日 下午 6:02 
Excuse me, can you tell me how you made Managarmr's dash no longer restricted? I tried to make changes to it in ADK.