ARK: Survival Evolved

ARK: Survival Evolved

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[QoL, Open Source] Better Horde Mode
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Content Types: Mod, Creatures, Rebalancing
文件大小
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更新日期
66.503 KB
2020 年 5 月 28 日 下午 3:58
2020 年 7 月 13 日 上午 7:02
5 项改动说明 ( 查看 )

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[QoL, Open Source] Better Horde Mode

在 Ferodra 的 1 个合集中
CattoCluster
32 件物品
描述
Compatible with every Mod that spawns OSDs and Element Veins

OPEN SOURCE THREAD

This Mod finally makes OSDs and Element Veins bearable!

Don't you always get frustrated and annoyed when the counter again is at "5 Hostiles left" and you cannot seem to find them?
Well, it's your lucky day then!
After a specific amount of time (Default 60 Seconds), the "hostiles" get marked for death with a bright beacon, revealing their hiding position!
Optionally, this mod also features an option to kill off those lost Dinos after a specified amount of time. If you want to, you even can set those timings to super low values to essentially AFK everything (If you are into such things).
Also, the auto destruction range of the event basically is triple of the original value. You therefore never really have to worry about getting too far away from the event anymore!

Optional INI Settings (GameUserSettings.ini)
[BetterHordeMode] ; -- AUTO DESTROY -- ; Prevent the default behaviour of events dying/exploding when they go into stasis. ; This override is performed every 30 seconds for all active (started) events on the map. This means at least 30 seconds have to pass after an event was started for this to take effect! PreventEventStasisAutoDestruction=true ; Only running when above condition is true ; This basically acts as a new stasis range to prevent events from never despawning ; Everything below the Minimum Value will use the default value, as 25000.0 is the default stasis range ; This condition is checked every 30 seconds ; Minimum Value: 25000.0 EventAutoDestructionRange=75000.0 ; -- DINO BEACON -- ; Wether or not to show a beacon to indicate the missing Dinos position DisableBeacon=false ; The time after spawn that has to pass to actually show the beacon (DisableBeacon has to be false) ; Only accepts values above 0 BeaconDelay=60.0 ; -- AUTO KILL -- ; Wether or not to use the stuff below. This logic (and the options below) only is applied when the beacon was already shown, or when it is disabled. DoKillWhenNotAttacking=false ; Dino didn't attack anything for X seconds. When this condition turns true, the Dino automatically is killed. When the beacon is enabled, this timer starts after it was shown! Otherwise it starts as soon as the Dino spawned. ; Only accepts values above 0 DoKillWhenNotAttackingFor=180.0 ; Check every X seconds for above condition ; Only accepts values above 0 DoKillCheckInterval=20.0

Mod ID
2112042937
热门讨论 查看全部(2)
7
7 月 8 日 上午 7:46
Servers running this mod!
Vocal Tune
45 条留言
Ferodra  [作者] 7 月 15 日 上午 1:34 
@Daniel12788 I unironically made a vastly improved ASA version of this 2 days before you wrote that comment :'D
Was the first thing i got to do once the DevKit update dropped.
I most likely won't update this version here though, since i simply don't have the disk space for another 1TB DevKit on my PC.
ylKayxu 6 月 25 日 上午 6:52 
To anyone having my problem with crashing by ,,hordefix" leave the game -> put it off - > uninstall it - > Load in new - > Leave the game - > Install mod new and put in loader
Daniel12788 2024 年 12 月 24 日 下午 11:15 
We need this in ASA. Too bad they never fixed the osd for ascended.
kinngrimm 2024 年 12 月 11 日 上午 4:59 
true QoL improvement! thx
lgneira 2024 年 7 月 21 日 下午 2:43 
perfect work, thans
BerserkChucky 2023 年 10 月 24 日 上午 10:19 
Is this the mod that allows you to disable certain OSDs? IE Blue and Yellow
Fera_spielt [YouTube] 2023 年 7 月 25 日 下午 1:17 
@Fedora, yes I see... Forgot to activate on the server xD
Ferodra  [作者] 2023 年 7 月 24 日 下午 11:40 
@Fera_spielt Nope, Mod still is working :o
Fera_spielt [YouTube] 2023 年 7 月 24 日 上午 6:33 
Mod is incompatible now, right?

Doesnt feel, that the mod works anymore :/
Vocal Tune 2022 年 4 月 1 日 下午 10:34 
Still works well! It's so helpful!