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I'm not sure exactly what this could cause in WH2/3 but my understanding is that integer overflow can result in unexpected behavior. I thought you'd like to know in any case.
Nice mod though! Poor Norsca needs some love.
It will be a choice that's up to you.
Given how Warhammer 2 is more or less done and we have a mere 3 months left until Warhammer 3 the likely hood of me updating this is rather low.
Outposts have lost their need for Growth points and all buildings (besides the port) will only take 1 turn to build, there are also new benefits to the Utility buildings to make them more attractive like being able to recruit Shamans (no extra ranks or extra caps) oor making your enemies Winded if they are in the same region as the Outpost building. Gold costs have been raised to compensate for this but are still relatively cheap.
Defeating a Warlord will now have more weightier options outside of Confederating, Release them and gain some Gold, better diplomatic standing and a random item/follower. Or kill them, and give the Hound its share for a portion of his strength..
unacceptable
FIX THIS
NOWWW!!!