XCOM: Chimera Squad

XCOM: Chimera Squad

评价数不足
Personal Shields
   
奖励
收藏
已收藏
取消收藏
标签: Gameplay, Equipment
文件大小
发表于
更新日期
176.736 KB
2020 年 5 月 26 日 下午 1:37
2020 年 5 月 27 日 上午 10:20
2 项改动说明 ( 查看 )

订阅以下载
Personal Shields

描述
Adds Personal Shield and Advanced Personal Shield research items

Personal shields are equipable grenade gear that work in similar fashion to Kinetic Screen or Motile Inducer with mechanical effect similar to Progeny shield pylon effect - they add temporary extra HP stacked on top of units base HP.
This opens up tactical ability of bracing for damage in advance for a short time. Effects of the shield can be stacked multiple times allowing for brief periods of high damage soaking capabilities.

Core concept is to offer alternative to Medikits or Kinetic Screens which falls in the middle, giving slightly more health than Medikits or Nanomedikits do with the caveat of it being temporary which in turn is balanced with the effect being applied separately to unit current health allowing preparation for future damage much like Kinetic Screen.
Counter balancing against Kinetic Screen relies on the fact that single application might not soak entire damage, however unlike Kinetic Screen, multiple instances of Personal Shield can be applied on a single unit at the same time giving them brief near-invulnerability at the cost of forcing more than 1 unit to carry the item.

There is also a breach variant that grants bonus 6HP for all units at given breach point during the breach.

If you have installed the mod before MT Burst Shield was added, you can refresh the research list via RefreshResearch console command.

Added research:
Personal Shield
  • Requirement: Improved Medikits research
  • Cost: 25 Elerium
  • Base research time: 3 Turns

Advanced Personal Shield
  • Requirement: Personal Shield research
  • Cost: 65 Elerium
  • Base research time: 6 Turns

Multi Target Burst Shield
  • Requirement: Personal Shield research
  • Cost: 40 Elerium
  • Base research time: 4 Turns

Added items:
Personal Shield
  • Requirement: Personal Shield research
  • Cost: 40 Credits
  • Effect: +4 extra HP for 3 turns

Advanced Personal Shield
  • Requirement: Advanced Personal Shield research
  • Cost: 80 Credits
  • Effect: +7 extra HP for 3 turns

MT Burst Shield
  • Requirement: Multi Target Burst Shield research
  • Cost: 60 Credits
  • Effect: +6 extra HP for all units during breach
热门讨论 查看全部(1)
0
2021 年 12 月 19 日 下午 6:56
KOREAN Localization
Brain_is_Back
8 条留言
Brain_is_Back 2021 年 12 月 19 日 下午 6:56 
Hey, i just translated this mod into Korean. I want you to add this file to the mod.

https://drive.google.com/file/d/1naGn36j2eqaqSfu83vd02wcsycG3hdWQ/view?usp=sharing
SkacikPL  [作者] 2020 年 6 月 2 日 下午 2:42 
Blue health is temporary health, you can see it working that way in progeny final mission where pylons give them shields, which are in practice temporary health.
FreeFormSage 2020 年 6 月 2 日 下午 1:55 
What are those blue pips for enemies? If yellow pips are armor, and flashing health chunks are temporary health, what are those blue pips? I haven't found a single description anywhere.
SkacikPL  [作者] 2020 年 5 月 29 日 下午 4:38 
It's always blue color. For enemies it's easy to spot because base HP is red and temp HP is red but for player units both base and temp HP are blue.
José 2020 年 5 月 29 日 下午 4:21 
Please tell me the temp HP is a different color to the regular HP, and not the shield HP of X2
SkacikPL  [作者] 2020 年 5 月 27 日 上午 10:28 
Added a variant of the item applicable for Breach phase, if someone had the mod installed and already completed prior 2 researches, research list can be refreshed with RefreshResearch console command.
Shitdivers 2020 年 5 月 26 日 下午 10:57 
This is a pretty good and balanced equipment mod.
FreeFormSage 2020 年 5 月 26 日 下午 10:19 
Love your description. The core concept and balancing points are most welcome and show you've given this thought. /sub will apply