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You need at least 2 fuel rods in the reactor to get full reactor output. The AI likes to remove them.
If the Mk2's wiring baffles you, Greywolf's is really gonna hurt your brain haha ;)
Already fixed a few issues I discovered during actual game testing (rather than in the editor). Once I get these last few issues worked out it will be up on the workshop.
- Fully automated and regulated electrical system, with manual override.
- Fully automated battery charging system, with manual override.
- Semi-automated reactor, with auto shutdown if alarm on for more than 8 seconds (gives the auto control time to regulate).
- Silent running with blue lighting, reactor locked off, and switch to shuttle engines (got the engine switch idea from U-2540).
- 4-way switch on attack periscope (spotlight, aft torpedo, fwd torpedo, AA gun).
- Door lock on forward storage compartment to use as makeshift brig.
- Auto sealing Bulkhead doors in event of breach.
- Breach/Flood alarm system in control room.
- Lots of switches to toggle things.
- Dual Ammo Deck guns (another idea from U-2540).
- One other surprise xD
'Greywolf' also has the largest and most complicated set of features of any of my subs. I'd guess there's over 1000 wires running through it, so soooo many components.