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I only played this with a small group of people, didn't really get to play this with a full server.
The map was designed for every fight, whether it's around the point, strongly focused on deathmatch, like the middle of the turbine
About Spawn
I did it this way to avoid Spawn kill, which happens on many maps focused on Deatchmatch. therefore the flank doors, to give the height advantage in case of Spawn kills.
The whole flank was thought of as well, if the opposing team is dominating the middle, they try, to go to the enemy Spawn, so I created the whole flank thinking about it, to give multiple choices on how to gain advantage in the middle again ...
so that's it, i'll see what i can do to improve, thanks again for the feedback, peace