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I've been using the mod Reform and Rule, which gives Culture from Shrines in the Piety opener, and the Shrines do not advance technology despite giving Culture.
Since that doesn't work, I'd assume the unmodded Mercantilism trait also doesn't work, though I'm not sure.
Mod added buildings with an intrinsic Culture or Science yield seem to give the bonus.
Using a mod adding a Great Ziggaraut wonder, which gives a free Temple in the city it's built and adds +1 Culture to Temples but has no inherent Culture yield in the Wonder building itself, the technology boost does not activate.
The Civ is still a lot of fun to play, though I'd kind of like to see a Tradition Science rush using the free monuments and decisions.
Thanks for making it!
Does it apply to Cathedrals and the like?
I really like the mod, but I'm not far in my Marathon run.