Cities: Skylines

Cities: Skylines

评价数不足
Waving Wheat - Lite
   
奖励
收藏
已收藏
取消收藏
Map
文件大小
发表于
更新日期
7.059 MB
2020 年 5 月 22 日 下午 10:35
2020 年 5 月 23 日 下午 5:59
2 项改动说明 ( 查看 )

订阅以下载
Waving Wheat - Lite

在 assumedrisk 的 1 个合集中
Waving Wheat - Lite One-Click Collection
10 件物品
描述
***This is the lite version of Waving Wheat without DLC and just a few trees and a map theme to subscribe to Full version of this map can be found here: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2105909294 ***

"...Where the waving wheat can sure smell sweet
When the wind comes right behind the rain..."

Nestled in the heart of the Southern Plains, this sleepy crossroads is poised to become an industrial and agricultural powerhouse. Your city stands on the transition from the forests of the East to the grasslands of the West. Can you, as Mayor, oversee the growth of your city into a regional capital?

Howdy! And welcome to my second map. Waving Wheat is a Temperate prairie-themed map inspired heavily by my home state of Oklahoma. This map is not a reproduction but rather a homage to my home city and the surrounding region. As such, I've squeezed a couple more regional features into the map than would otherwise be possible.

The layout of the road networks very loosely resembles Oklahoma City. I've replicated a few of the interchanges with a little creative license. Geographic elements like the small mountains and mesas have been moved closer than they would to the city. I even took a crack at replicating a lake. The rivers flow a bit wider and stronger than in real life as well.

Map Features Include:

Custom Hand-Drawn Interchanges Based on Real Life Locations
Functioning Wind Farms with Power Lines to the Start Square
Custom Worked Terrain
Gentle Rolling Prairie Terrain
Old Weathered Mountains
Mesas
Plenty of Road, Rail, and Air Connectivity
Strong Start Square River Flow

A one-click collection can be found here: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2105732612

Recommended Theme/LUT Settings:

I highly recommend the Straycats Territory - Homecoming Theme by Raffa.

To get your game play to match the thumbnails, do the following:

Open Daylight Classic > Select All to Classic > Select All to After Dark.

Select Relight Cool as you LUT.

I believe you can have a fun game no matter what style you play from Vanilla Rules to 81 Tiles. You have water flow, electricity, and rail connections already setup in the start square. You can build a sprawling metropolis or a series of sleepy farm town. If you want nearly 100% Vanilla with the exception of a few trees and map theme, link to the Lite version is above.

If you have any feedback, find and glitches, or problems, let me know. I'll try to fix them before moving on to my next map. Also, I'd like to know what works and doesn't work, if I uploaded any wrong setting or requirements, etc.
9 条留言
ツPatrick. 2023 年 2 月 16 日 上午 3:42 
it loads long
me22ca 2021 年 3 月 17 日 上午 11:55 
@iamthepeaceman Perhaps you want the full version of the map, rather than this LITE one?
iamthepeaceman 2020 年 8 月 3 日 下午 5:11 
I have tried both maps and keep getting the same results. When I load and get into the game I start looking around and all the rock props are floating above the ground. Also I dont see all the props you put in to detail the riverbanks or the light props you placed around the intersections. Nor do I find any barrel barricades that are around the highway. I watched the What Map video by Bon Bon to see if he had the same issue and his map was fine. Any idea why this could be happening. If you have any suggestions I will certainly try them as I would love to try this map. Thank You
assumedrisk  [作者] 2020 年 7 月 14 日 上午 10:55 
bythunder99: that looks like a mod conflict between Harmony, CSU, and Traffic Manager President Edition. Those mods don't factor in when creating, saving, and sharing a map from the map editor.
bythunder99 2020 年 7 月 14 日 上午 10:50 
By the way, here is the error message that popped up when first starting a game with the map:

The Mod C:\Program Files (x86)\Steam\steamapps\workshop\content\255710\1806963141 [0Harmony.dll, CSUtil.CameraControl.dll, CSUtil.Commons.dll, TMPE.GenericGameBridge.dll, TMPE.API.dll, TMPE.CitiesGameBridge.dll, TrafficManager.dll] has caused an error [ModException]

Details:
System.NullReferenceException: Object reference not set to an instance of an object
at NetSegment.CalculateCorner (.NetInfo info, Vector3 startPos, Vector3 endPos, Vector3 startDir, Vector3 endDir, .NetInfo extraInfo1, Vector3 extraEndPos1, Vector3 extraStartDir1, Vector3 extraEndDir1, .NetInfo extraInfo2, Vector3 extraEndPos2, Vector3 extraStartDir2, Vector3 extraEndDir2, UInt16 ignoreSegmentID, UInt16 startNodeID, Boolean heightOffset, Boolean leftSide, UnityEngine.Vector3
bythunder99 2020 年 7 月 14 日 上午 10:49 
Has anyone else had a problem with this map? I had an error message appear when the map first started, and then, after building the city and gaining about 1,000 people (with numerous vehicles coming into the town and going to the houses), I suddenly realized when building my first park some time afterward, that no citizens were walking on any streets, no cars were using any roads, only trucks and service vehicles were moving about, but all the citizens seem to have completely vanished. Yet, my park is getting visitors -- the number keeps going up -- yet the graphic shows no citizens entering or moving along paths. Again, everyone disappeared "graphic-wise." Weird.
CoolantCorrie 2020 年 6 月 3 日 下午 2:08 
Big thanks for doing a Lite version.
assumedrisk  [作者] 2020 年 5 月 29 日 下午 12:16 
@me22ca, You're welcome! My next map challenge is to do something highly detailed with no more than 12 assets. But if I can't do that, I think I'll just always to a highly detailed and lite map release for everything.
me22ca 2020 年 5 月 29 日 上午 10:59 
Thanks for making a lite version! I much prefer maps that don't require that I subscribe to a whole bunch of networks, since I tend to unsubscribe them later and forget to re-sub before playing.

(Trees and props and such I don't mind, since not having them doesn't break the map.)