安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Thanks, glad you guys enjoying the ship!
You have two easy solutions to your problem:
1. lower the work speed to allow the drills enough time to properly clear voxels.
2. change the "overlap" setting in the PAM script (Although I have not ever had to use this).
All the miners have been thoroughly tested without any issues, (also I have 1 Anguilla running an automated mining job right now). By that I mean I ran several copies of each variant through several different mining jobs each before uploading them to make sure this does not happen.
The only time I have encountered an issue anything like the one you are describing was when we left a miner with a PAM job that was far too large on a dedicated server (which may have also needed a restart) and it started leaving pillars between some rows, but even that ship never got locked on any voxels.
So, how wide/high was your mining job, and was it on a DS?