Tabletop Simulator

Tabletop Simulator

1,127 个评价
Spirit Island - [By MJ & iakona]
53
16
15
21
10
33
8
13
12
5
4
6
5
5
4
3
3
   
奖励
收藏
已收藏
取消收藏
Type: Game
Complexity: Medium Complexity
Number of Players: 1, 2, 3, 4, 5, 6
Assets: Scripting
文件大小
发表于
更新日期
2.675 MB
2020 年 5 月 21 日 下午 12:37
8 月 23 日 下午 12:17
141 项改动说明 ( 查看 )

订阅以下载
Spirit Island - [By MJ & iakona]

描述
We strongly recommend you purchase the Handelabra Games created official Steam Game (at https://psteamproxy.yuanyoumao.com/app/1236720/Spirit_Island/), which is also available on other platforms, such as Android and iOS, to support the Handelabra team. Not only have they allowed us to have this mod available on Tabletop Simulator, but they have also created such a great digital version of Spirit Island, with features such:
-automated Invader Phases
-original dynamic music
-unique Presence for each Spirit
-online multiplayer accessibility (even cross-platform)
-and more

This is an unofficial Spirit Island mod of the Board Game "Spirit Island" by R. Eric Reuss, and contains Branch & Claw, Jagged Earth, Feather & Flame, Horizons of Spirit Island, and Nature Incarnate expansions.

Many features of this Spirit Island mod are scripted, and/or are quality of life features:
-Remaining up-to-date on errata'd changes (e.g. +1 Blight on the Blight Card due to https://querki.net/u/darker/spirit-island-faq/#!one-more-blight-errata )
-Optional "Exploratory" changes to the game, which are too speculative for offical Playtesting, however Eric is still interested in how it affects game play (reports can be shared in the Discord linked below)
-Automatic setup of the Island Boards
-Automatic setup of various Decks
-Automatic Fear Card gaining
-Automatic Difficulty calculation
-The tracking of Elements and Energy cost for the Power Cards played
-A helpful UI containing a Turn Order, any additional Adversary rules and much more
-Support for homebrew Spirits and Adversaries (see the notebook for a template)
-Randomisers for Adversary, Island Board layout, and Spirits
-Coloured Invader pieces to indicate any Adversary rules

This was based on Bone White's mod https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1396185597 also of Spirit Island, but with many improvements.

If you're looking for a place to find others to play Spirit Island, there's a discord just for that! https://discord.gg/G84zRCrJZa

---- Summary of the Game ----

In this game you play as vast Spirits guarding Spirit Island - which you inhabit - there are intruding colonists, who are attempting to harm the land, and your goal is to prevent that in whatever way possible. Spirits can do this through defending the land, directly attacking the invaders, asking the native "Dahan" for help, or even harming the land, to heal at a later date.

A key part of being these spirits, is learning new abilities, through the gaining Power Cards, and in the process Forgetting old Powers. This makes it so, by the end of the game, each player may have developed a brand new set of skills to work with.

The invaders actions are fairly predictable, each turn they perform three steps, harming the land, building new Towns/Cities, and then finally Exploring further into the island, due to this pattern, players are able to develop strategies in advance.

There are adversaries which you can choose from to make the invaders a greater threat - currently there are seven, Brandenburg-Prussia, England, Sweden, France, Habsburg, Russia and Scotland, based on an alternate history set in the 1700/1800s - these add different features to the game, spicing it up for players who want a challenge.
热门讨论 查看全部(8)
16
2021 年 3 月 28 日 下午 1:47
Adding Deso's Custom Adversaries
Deso
2
2024 年 4 月 6 日 下午 5:56
Some spirits do not load their textures
aaroncs1515
2
2023 年 12 月 30 日 下午 4:40
Editing the mod files (custom balance changes)
Nukeorlas
699 条留言
iakona  [作者] 9 月 29 日 下午 7:50 
@VEY press alt + shift when hovering over spirit panel
VEY 9 月 26 日 上午 10:24 
How do you know how to start your presence per spirit? Do I have to look up my spirit rules outside of table top simulator?
iakona  [作者] 9 月 11 日 上午 8:10 
@Pixie_Actual you should be locking the elements, also seems to be missing the tip for this when you pick it (like Mist, Fractured, etc have) so i'll fix that up
Pixie Actual 9 月 8 日 下午 8:35 
Starlight's elements are being returned from their board at every Time Passes, is there some control to stop that I'm missing?
iakona  [作者] 8 月 31 日 下午 3:38 
@Phyvo thanks for the report and the repo steps, i've let MJ who refactored the editor code know about this. not sure what the timeline is for getting the fix though
Phyvo 8 月 22 日 下午 8:19 
Oh, I noticed a weird bug with a save game and the spirit editor. Steps to reproduce:

*Select Covets and put him on the editor
*Edit Track Energy
*Save your game
*Reload your save and put him back on the editor
*hit populate, his energy is back to default, and if you started a game it would be default.

This doesn't affect element track edits, save files will properly remember those.
iakona  [作者] 8 月 21 日 下午 9:16 
@Raptor1210 thanks for the report this will be fixed in next update
@Phyvo this will also be included in next update as well
Phyvo 8 月 16 日 下午 9:20 
New apocrypha update to covets gleaming shards of earth! Can't wait for it to be added to the mod.
Raptor1210 8 月 16 日 下午 8:08 
It looks like the latest update broke the drafting part of Destiny Unfolds. The cards get discarded after the each player clicks on a card.
iakona  [作者] 7 月 24 日 下午 12:38 
@Pistolwhip707 if you look along the bottom of the table in the mod there's a grouping of buttons with colors written on them. Select the color you want in the area you want