安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









Awesome, thanks.
It should be safe to tinker around with the numbers mid-game, right?
Don't change anything on the lines with a minus ( - ) in front of it. Only change lines with a + in front of it. The scores are located under each parameter "AddToTargetScore". Be careful not to set any parameter too far into the negatives - because then it could completely invalidate targets and the AI absolutely WILL NOT attack them, ever.
So in your mod, it seems that the AI won't waste turns trying to make impossible kill shots, but also prefers to avoid kill shots. I'm not really a fan of that last bit there.
I'd prefer that the AI continue to prioritize low HP/killable targets -- but only when the odds of landing a hit are equal to (or greater) than the odds of hitting any other available target. I think this would make the AI a lot more difficult and act more like a real human player.
Do you expose your mod settings in the ini file? I'd love to be able to tweak those numbers.