全面战争:战锤2

全面战争:战锤2

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Chaos Invasion - 150 Armies
   
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标签: mod, Campaign
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2020 年 5 月 18 日 下午 12:57
2021 年 8 月 18 日 下午 12:24
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Chaos Invasion - 150 Armies

在 FiftyTifty 的 2 个合集中
FiftyTifty - Flavour & Mod Edits
22 件物品
BecauseTWW3Sucks
104 件物品
描述
It's a really simple edit; all the chaos invasion waves have a max of 30 armies that can exist at any one time. And now that there are five spawn points, that makes for a total of 150 chaos armies in the invasion.

I've also fixed the vanilla bug where the chaos invasion will never start. The script checks against a random number at the end of your turn, but this can fail and always check against the same number, which in turn means the script never passes the turn number check. To fix it, I just changed the random number to 1. Now the check will always pass at turns 100 and 200.


Good luck.

Update 1: The number of Chaos armies has been doubled again. You will face 60 Chaos armies each time they invade at turn 100, and turn 200.

Update 2: @Rogilito Has his own version of the Chaos Invasion script(https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2115450072&searchtext=Wider+chaos+invasion), and I took a tweak from it. Now you'll also get hordes invading more of the map. Credit to him for getting the spawn areas.

Update 3: The roster of the chaos invasion armies has been upgraded. You will now see the DLC units, like dragon ogres and armoured chaos trolls.

Update 4: Fixed a bug (present in vanilla) where the game will soft-freeze if the Beastmen faction has any vassals during the chaos invasion. They will be turned into military allies when the invasion occurs.

Update 5: Updated to support 1.10.0

Update 6: Fixed Chaos armies not moving, by making use of the other chaos invasion factions that CA removed from the script. Added them back, and now, everything works as it should.

Update 7: Added a "fix". There were still a few armies being left behind, so I added support for a couple more chaos factions. Boom.

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I recommend looking through my collection of campaign enhancement mods, as they all bring some much needed dynamism to the game: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2101461335
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43 条留言
WΛRMΩNGΞR 2022 年 12 月 11 日 上午 12:49 
Can we get this for Warhammer 3?
Allcraft 2022 年 3 月 8 日 下午 8:50 
Nice mod. Now I'll be overrun in the next few turns xD
steelwarrior77 2022 年 3 月 2 日 下午 9:20 
Works with sfo?
President Jyrgunkarrd 2022 年 1 月 25 日 下午 10:51 
Hi reader; I am writing this in case you were in the same position as me, hunting through the Workshop for an ideal End Times Worthy Chaos Invasion mod.

This is it. This is The One Mod. Just get it and forget all of the other garbage on the Workshop, most of which does not work at all. This is highly compatible, trouble-free and simply works.

The Turn 50 variant also works flawlessly, but I don't personally recommend it because - while kind of novel - the Chaos stacks just raze the whole map. Nobody can even remotely resist them except you, which very quickly makes the experience devolve into lightning strikes on a barren, desolate waste. Thematically fitting but IMHO pretty boring.

This one hits the right sweet spot.
shalalaby94 2022 年 1 月 19 日 下午 3:44 
does this work in multiplayer?
Ptfx 2021 年 9 月 21 日 上午 8:07 
Hi, I dont use any overhaul, to make sure this mod work do I need to place it first ?
Ajusticiador de Maricos 2021 年 9 月 17 日 上午 6:35 
Hi, I tried this mod but the invasion never happened.
AngrySheep 2021 年 9 月 3 日 上午 3:38 
Quick question - sorry if its a bit lame, is this save compatible?

I am having a really wasted campaign and nearing turn 100 so would love to turn this on to create that "Kick" Chaos needs to overcome the dwarf tide in front of me!
Gadsden 2021 年 8 月 26 日 下午 5:16 
Thanks for taking the time to make this work again Fifty, I really appreciate your hard work.
FiftyTifty  [作者] 2021 年 8 月 18 日 下午 12:26 
There we go. Sorry about that, for some reason, the chaos invasion script won't run my debug messages nor the second of my functions.

Turns out, after the update, my Beastmen fix is no longer necessary, so I commented it out.

Invasions work again.