边缘世界 RimWorld

边缘世界 RimWorld

54 个评价
Vanilla-Friendly Trait Expansion
   
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Mod, 1.1, 1.2
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132.253 KB
2020 年 5 月 17 日 下午 10:58
2020 年 7 月 30 日 下午 3:39
16 项改动说明 ( 查看 )

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Vanilla-Friendly Trait Expansion

描述
Adds more traits that are vanilla-friendly.
The goal is for the traits to be of a power level in line with vanilla, and more interesting than just a bundle of stats.
- Animal Empathy: Cannot harm animals, and cannot be harmed by animals.
- Slob: Produces a lot of filth. Won't clean.
- Caravaneer: Provides bonus move speed to caravans.
- Boring: Bores other colonists.
- Teacher: Will teach skills to other pawns.
- Drunken Master: Gains large bonuses to melee combat while drunk.
- Berserker: In combat, may fly into a berserk rage, becoming significantly stronger but uncontrollable.
- Juggernaut: Immunity to stuns and staggers.
15 条留言
Mlie 2021 年 8 月 21 日 下午 1:12 
Domino 2021 年 7 月 30 日 上午 11:56 
I've been trying to learn enough to do a quick & dirty update of the mod myself since the author doesn't appear to be responsive, but I'm currently stuck. Plus, since I don't actually know how to code, I probably couldn't fix any (likely to appear) bugs that'd come from repackaging the mod for 1.3. Someone with a bit more knowledge would have to either help me or update it themself.
Vintage Fruitcake 2021 年 7 月 29 日 上午 3:49 
Is this still being supported?
Hydromancerx 2021 年 7 月 21 日 上午 10:02 
1.3?
ELLIOTTCABLE on Discord 2021 年 5 月 17 日 下午 5:24 
Hm. So, "Vanilla Traits Expanded" includes a menu to disable the spawning of any unwanted traits from third-party mods like yours … and usually, that's enough.

However, given that your mod is (awesomely!) more complicated, and actually detours vanilla C# methods in an (apparently?) possibly-costly way; would it be reasonable to ask you to add your *own* settings-menu, in which I could, for example, totally disable "Animal Empathy" and all of its detours / associated performance-impact?
M.A.R.T.I.N. 2020 年 8 月 4 日 下午 10:54 
Is it midsafe compatible?
Garthor  [作者] 2020 年 5 月 23 日 下午 1:13 
Yes, there could be performance issues. For example, Animal Empathy needs to patch a number of functions in order to enforce proper behavior: preventing the AI from selecting invalid targets, preventing the player from selecting invalid targets, and penalizing the pawn for accidentally or "accidentally" harming animals. The overall impact seems to be unnoticeable, but losing a frame or two during very large (~200) raids wouldn't be surprising. Most mods will have some amount of overhead.
Azerbaijan_Technology 2020 年 5 月 23 日 上午 4:51 
This sounds really interesting, could there be any performance issue arising from this?
Garthor  [作者] 2020 年 5 月 20 日 下午 6:18 
I believe I've fixed the issue: by mistake, the mod was relying on JecsTools without it being a dependency, causing it to error out if not present. I've properly encapsulated it so that JecsTools is optional.
5katz 2020 年 5 月 20 日 下午 2:27 
below mentioned is still broken, yes i do use the latest version, yes i did resubscribe, nice mod idea but until that issue is fixed im gonna have to pass