Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

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Fall of Nations v0.112
   
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90.213 MB
2020 年 5 月 14 日 上午 3:30
2020 年 9 月 3 日 上午 8:49
15 项改动说明 ( 查看 )

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Fall of Nations v0.112

在 MHLoppy 的 1 个合集中
MHLoppy's Rise of Nations Mods
23 件物品
描述
This mod is no longer being regularly developed
Due to limited development resources, development time for this mod was reallocated into making the Community Balance/Bugfix Patch as good as possible (which succeeded). As such, Fall of Nations is unlikely to ever reach its intended playable state, but large amounts of what was learnt while developing FoN was utilised in bugfixes and enhancements for CBP.

Due to a bug / unforeseen consequence in how RoN's mod manager is coded[mhloppy.com], I've had to repackage the way this mod is distributed. In order to activate the mod after downloading it, you'll need follow the steps below.

Scope and Purpose:
The mod's primary purpose is to be a tech demo for you and a learning experience for me. While I'll certainly try to make the end result enjoyable to play, the mod's primary purpose is to show off what can be done in RoN via mods, not necessarily to maximise gameplay enjoyment. It'd be cool to see other modders inspired by or even building off of some of what I demonstrate.

The mod's implementation will be focusing on a single player campaign experience. See here[mhloppy.com] for more information and a full breakdown of expected features. The mod is currently ~7% complete as of the 28th of September 2020.

How to use:
1) Subscribe to the mod. (this step will not automatically load the mod in any capacity that is either useful or damaging)
2a) Locate the downloaded Workshop files. For a default Steam install this will be:
C:\Program Files (x86)\Steam\steamapps\workshop\content\287450\2095973641\
2b) Copy the Fall of Nations folder into your Rise of Nations\mods folder. For a default Steam install this will be:
C:\Program Files (x86)\Steam\steamapps\common\Rise of Nations\mods\
2c) OPTIONAL: From these files, you will further need to go into the Manual Install folder within the mod, and copy the folders located within into your base Rise of Nations folder. You will get a notification that doing so will overwrite some files. This is okay, and I have provided backup files to restore back to if you want them (or you can get the original files from Steam by verifying your game files should you need to).
3a) If you start Rise of Nations, you should now see custom graphics in the launcher if you followed step 2c above.
3b) Ensure that the mod registers as loaded and enabled in the Rise of Nations mod manager (accessible via Tools & Extras -> Steam Workshop). To make use of updates to the mod, you'll need to manually repeat step 2 to activate the changes downloaded by Steam.
4a) If you ever want to disable the mod, DELETE THE COPIED FILES (keep the original ones that Steam downloaded). If you disable the mod without deleting these extra files, game assets will incorrectly load due to a limitation of the game's mod manager and it can cause audio glitches, missing graphics, broken menus, and game instability.
4b) Remember that you will need to restore the original launcher graphics as well. Copies of the original files are included in the Original File Backups folder.
4c) To restore the mod after previously deleting it, simply repeat step 2) again.

Step 4 may involve backing up campaign progress in the future once the mod includes one.

Compatibility:
Since Fall of Nations is a full game conversion mod, assume by default that all other Rise of Nations mods will be incompatible with it unless you know otherwise. While there may be a small number of mods that would be compatible, I can't manually verify every other mod. Instead I'll provide a whitelist of my own compatible mods once FoN is more developed.

Note that FoN is only being tested right now on v1.2, not 1.1 of RoN.

External asset credits:
Night Vigil by Kevin MacLeod
Link: https://incompetech.filmmusic.io/song/5746-night-vigil
License: http://creativecommons.org/licenses/by/4.0/

CC0 image for the mod's thumbnail / launcher:

CC0 images that I did some editing on for the menu backgrounds:
热门讨论 查看全部(2)
0
2020 年 9 月 1 日 上午 3:48
[v0.110/0.112+] Modded menu / UI sounds
MHLoppy
0
2020 年 8 月 28 日 下午 11:41
[v0.100] Custom launcher graphics
MHLoppy
25 条留言
MHLoppy  [作者] 9 月 14 日 上午 11:12 
@Lonestar713 almost nothing, as it has not been worked on in 5 years.
Lonestar713 9 月 14 日 上午 10:34 
So what does this mod actually do???
Tiger_1 2022 年 9 月 12 日 下午 7:24 
@MHLoppy not bad but uhhhhh no longer develop ?
MHLoppy  [作者] 2022 年 9 月 10 日 下午 2:47 
@Tiger_1 the very first thing in the description addresses the mod's limited development.
Tiger_1 2022 年 9 月 10 日 下午 2:27 
What kind of this mod it only background and named change ?
MHLoppy  [作者] 2020 年 7 月 30 日 下午 9:45 
@Fedomar you have entirely misunderstood what this is, and evidently haven't read the description.
Fedomar 2020 年 7 月 29 日 上午 9:34 
Isn't it easier to continue on Vughi's version? Since he had made his own gamespy lobby, updated art, etc. and all?
MHLoppy  [作者] 2020 年 7 月 27 日 下午 8:05 
@BlackFalcon no worries! I know it can be frustrating to find old projects abandoned. I'll try to get in touch with you if I ever tackle WiC (but otherwise my friends list is already too full for my liking D:).
Timbo360 2020 年 7 月 27 日 下午 5:15 
That'd cool bro...sorry if I came off to judgmental. I should be happy anybody is interested in improving this game in any way. If you do decide to fix WIC I already have all the data mapped out and could help with testing and promotion as I am a streamer. It's just that WIC did such an amazing job and had so much potental that I hate seeing it still unfinished yrs later. Good luck with whatever you decide.
MHLoppy  [作者] 2020 年 7 月 27 日 上午 1:02 
As one final thing, if I magically pull time out of my ass in the future (we're talking 2021+), if this mod is well-received I can make it into a series of campaign releases instead of a standalone once-off (I've already mapped out loose themes for what such a campaign series could be like). Those might more tickle your fancy since I'll have gotten most of the tech-demo stuff out of the way by then, but yeah I'm just not that interested in the full gameplay conversion mods, sorry :sfsad: