安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









Nice.
100/100
I just published my guide, and I requested you to be a contributor.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2396819488
I was wondering if you would consider helping me out with my revised guide based on the amazing UI you scripted in this asset. I'm hoping to allow easier script modification for the textured bar models. I'd like to modify how you are calling out these materials in the script: ie "bar_gradient_1.json" would just be called "bar1.json" allowing the user to append the "bar" (when the model is referenced in the script) with a single char or in this case int.
To share assets click view in editor and enable asset creation, then you'll see you can also publish Assets.
The script is more or less the same as the one Bio initially created just with the odd improvement.
I believe this line is what you're looking for:
thisScene.sortLayer(bar, thisIndex);
The issue I'm finding with my old template is I cannot control the layering order of the audio bars anymore; they always appear on top of the rest of the layers. Any ideas on how I might fix this issue? Perhaps there is a series of script steps I should add to get this functionality?
Thanks for sharing :)