安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题













-now it should not interfere with units re-scaling mods.
-reduce mod size
There is no works about Rhodesia, Transvaal or South Africa Republic in Steam workshop, you can be first
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2294719765&searchtext=red
As of writing this, I found that some of your full civ mods like Zimbabwe and Morocco do indeed work with R.E.D as intended. The only thing to note is that their unique units are not yet rescaled to match the other units in the game, so the Uajero for example still looks as it always does, while the basic Warrior unit is rescaled, along with the units from your Lincoln and Wu mods.
There is an add-on to the R.E.D mod which adds in rescaling for the two units in the Lincoln mod, and it seems to all work fine, with those units and the regular units all being rescaled.
I'll try and see if Wu is also ok with R.E.D, as her unit should be rescaled according to the description of the add-on mod.
Thanks for getting back to me about the situation. : )