DayZ
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ParticlePointsPlacement
   
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Type: Mod
文件大小
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更新日期
20.733 KB
2020 年 5 月 5 日 下午 1:31
2020 年 5 月 8 日 下午 4:19
3 项改动说明 ( 查看 )

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ParticlePointsPlacement

描述
Adds particle points with effects that are placeable in world for more environmental immersion.

Have Fun!!

Current Points:
SmokePoint_1
SmokePoint_2
SmokePoint_3
FirePoint_1
FirePoint_2
FirePoint_3
FliesPoint_1


TODO:
~Add sound to the flies


Please report any issue you come across!

Other Mods:

NoMuffle -Removes muffled voice from helemts and gas masks

JunkYardDog -Adds ability to salvage parts and fuel from wrecks, and fuel from active cars.

VendingSearch -Adds ability to search vending machines for drinks


USAGE & TERMS:
- You MAY NOT repack or publish this mod on any platform including Steam.

PERMISSION IS NOT GRANTED FOR THIS MOD TO BE INCLUDED IN A "SERVER PACK" or "MOD PACK".
Use a Collection if you want to include this mod on your server for your users


Copyright © 2020 Zedmag


Please consider donating, Thank you!
[www.paypal.me]
79 条留言
L△ndum 6 月 13 日 上午 10:56 
I couldn't tell you if that could work or not, I only have so basic modding knownledge sadly
[S.C.] Zedmag  [作者] 6 月 13 日 上午 6:24 
And override mod that changes the inheritance of the rock fron itemBase to maybe HouseNoDestruct could maybe fix it?
[S.C.] Zedmag  [作者] 6 月 13 日 上午 6:23 
Hmmm I’m not sure then. all my mod does is attaches the vanilla particles to Invisible rocks that can’t be picked up. it’s possible the engine changed over the years and how it renders ‘item’ bases perhaps. Since the particle is a child of the rock.
L△ndum 6 月 12 日 下午 9:23 
Render distance was extended from default server values, and network bubble values are at default, I got the situation in screenshot where the SmokePoint would not render, but further in the background a helicrash smoke is seen, so that's why I'm confused
L△ndum 6 月 12 日 下午 9:18 
Ehh.. How come regular Heli crashes smokes and players-made campfires smokes show from kilometers around? Is that a setting that comes with this mod? I'm not sure to understand
[S.C.] Zedmag  [作者] 6 月 12 日 下午 9:11 
That is to do with render distance set forth by the server thru the server.cfg it’s about render distance and network bubble.
L△ndum 6 月 12 日 下午 1:51 
After messing around a bit, I noticed that SmokePoints including the heli crashes smoke, all stops rendering and stop triggering past 200 meters of player presence, could this be fixed somehow in the code or on your side? Or is that for a purpose it is made that way?
L△ndum 6 月 12 日 上午 10:42 
No problem man, a mod working after 5 years with no changes, no matter how small it is, shows it's well made.
Hope to still see you around the workshop, loved search for loot. :caster_wink:
[S.C.] Zedmag  [作者] 6 月 11 日 下午 11:23 
Thanks for the support!
L△ndum 6 月 10 日 下午 11:35 
It's working great even in editor, I don't know what that other guy was about, thanks for your work Zedmag as always 😉