XCOM 2
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Multiple Chosen & Entourage
   
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2020 年 5 月 3 日 下午 1:48
2020 年 5 月 28 日 下午 7:19
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Multiple Chosen & Entourage

描述
Chosen will bring minions with them during mid-game and late-game.
This mod adds "Chosen Entourage" spawn distribution lists to the game. Each Chosen will bring 1 random Advent/Alien with them, starting when that Chosen reaches Tier-2.
When they reach Tier-3, they will start bringing 2 minions.
When they reach Tier-4 (max), they will start bringing 3 minions.



Also, each minion has a 20% chance that they will be replaced by another Chosen.
Yes - that's right! Two of the Chosen can appear at the same time!
(maybe even all 3 in rare circumstances, it's about a 6% chance of happening)
This can allow for some really divergent gameplay experiences.

They will work together co-operatively to bring down the Commander! This can happen even if a Chosen has been permanently killed at their Stronghold - so this mod is obviously not lore-friendly. Let's just say that the "dead" Chosen were actually regenerated at another obelisk from one of the other Chosen (since they are co-operating now). You have to destroy all 3 obelisks to get rid of them permanently.

If you can manage it, you can rack up a lot of extra ability points from Chosen kills.

Safe to enable or disable mid-campaign. If you would like to disallow multiple Chosen but allow minion followers, instead use Chosen Entourage (No Chosen Followers).
91 条留言
FanatSors 2024 年 7 月 18 日 下午 1:39 
DABFL support please :(
The Economy 2023 年 5 月 28 日 下午 7:12 
is there a way to make them play together? (DABFL) I'd really like to do that, can encounter lists be edited or something?
Gibbons 2023 年 4 月 14 日 下午 12:52 
@RambelZambel Ah, yes! Perhaps you're right. I did have Diverse Aliens With Force Level. That may have been causing it. I uninstalled that. I'll see if this works now on my next playthrough.
MaCC165 2023 年 4 月 13 日 上午 5:02 
i think its conflict with diverse aliens mod/s, not a hard one, followers just dont spawn cause diverse aliens skip chosen followers, force templates are working
Gibbons 2023 年 4 月 12 日 下午 7:40 
@IDivineChaos I don't have A Better Advent stuff installed currently but instead the Star Wars Imperial Surplus mod. (The Star Wars conversion). Maybe conversions conflict with it? It's hard to say. It hasn't had an update since 2020 so that might also be the problem.
IDivineChaos 2023 年 4 月 12 日 下午 6:24 
I'm not sure on why this mod is not working for me. I already updated the XComEncounters (under the ---NEW--- section) with MaxSpawnCount=3 to force each chosen to have a additional spawn count when they arrive in the battlefield . I also already updated the XComEncounterLists and tried BOTH updating non-chosen parameters with SpawnWeight=0 as well as removing the spawn distribution templates for non-chosen units but everytime I encounter a chosen, they don't bring with them their brothers (or sister). I'm not sure if there's a conflict with other mods but I installed all the "A Better Everything" collection.
Gibbons 2023 年 2 月 24 日 下午 12:43 
So I've had this mod for a long while and has anybody gotten a double chosen yet? I have not. I'm not entirely sure this thing even works. No backup or extra chosen from what I can tell.
siren_shadows 2023 年 1 月 3 日 上午 9:20 
20% is a really high chance, lol. A dark event would be perfect for this kind of insane level of danger
LightenedDark 2022 年 12 月 29 日 下午 1:08 
I agree. I suppose just killing them one after another (for instance, right before the endgame) would work.
Karmapowered 2022 年 12 月 18 日 下午 10:23 
I really like the concept of this mod (since I believe that the vanilla chosen need any help they can get) and would use it if it somehow could be tweaked that defeated chosen no longer appear under any circumstances once defeated at their stronghold. It just feels too crummy otherwise.

In any case, thank you for sharing the mod with us, and providing alternatives . Maybe what I'm describing above is already possible if I had a closer look at the INI files.