安装 Steam						
					
				
				
									登录
											 | 
						语言
						
																																															繁體中文(繁体中文)
																													日本語(日语)
																													한국어(韩语)
																													ไทย(泰语)
																													български(保加利亚语)
																													Čeština(捷克语)
																													Dansk(丹麦语)
																													Deutsch(德语)
																													English(英语)
																													Español-España(西班牙语 - 西班牙)
																													Español - Latinoamérica(西班牙语 - 拉丁美洲)
																													Ελληνικά(希腊语)
																													Français(法语)
																													Italiano(意大利语)
																													Bahasa Indonesia(印度尼西亚语)
																													Magyar(匈牙利语)
																													Nederlands(荷兰语)
																													Norsk(挪威语)
																													Polski(波兰语)
																													Português(葡萄牙语 - 葡萄牙)
																													Português-Brasil(葡萄牙语 - 巴西)
																													Română(罗马尼亚语)
																													Русский(俄语)
																													Suomi(芬兰语)
																													Svenska(瑞典语)
																													Türkçe(土耳其语)
																													Tiếng Việt(越南语)
																													Українська(乌克兰语)
																									报告翻译问题
							
						
 
											 
													


 
						 
						 
						

 
			





Unfortunately, I get a few errors when using it.
1) Before the game launches it says that something is missing.
Addon 'CA_Anims_Char' requires addon 'CA_Anims'
2) When I spawn babushka in the Editor it says:
"No entry 'bin\config.bin.'"
3) Then when I approach Babushka in mission it says:
"Cannot load texture ca\data\env_land_co.paa."
The thing is the port itself works. AI understands how to use Babushka. She walks with different speed, gets into "frightened" crouch animation. There is also death animation and nice shadow. If only the popups could be fixed it could become a nice asset for any missionmaker. I understand that this is not a walk in the park... Different animations and skeleton is always trouble. I simply thank you for trying to port this model in the first place.