Cities: Skylines

Cities: Skylines

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Labrador citizen
   
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Assets: Citizen
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1.169 MB
2020 年 4 月 26 日 上午 12:45
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Labrador citizen

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Labrador citizen by SvenBerlin

not my model but I wanted this dog in game. Looks sweet.

2199 tris in-game LOD

19 条留言
SvenBerlin  [作者] 2022 年 8 月 4 日 上午 10:35 
Thanks for helping
Neverminder 2022 年 8 月 4 日 上午 10:02 
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2844027561
Here's the fix for animal title name not showing up appropriately, this fixes all animal mods.

Thank modmaker algernon for the effort!
;D 2022 年 5 月 16 日 上午 10:58 
when I click on a dog in-game, its title shows "ANIMAL_TITLE, etc etc", is there a way to change this? the default dog is simply "Dog", I'd like to change it to simply "Labrador" or something
timstim_x 2021 年 8 月 9 日 下午 2:19 
Could we get black + chocolate too?
m4gic 2021 年 8 月 4 日 下午 5:06 
I am going to run with it for now, but I want to understand what is wrong so I can make better dogs and/or other animals.
m4gic 2021 年 8 月 4 日 下午 5:05 
m4gic 2021 年 8 月 4 日 下午 5:04 
m4gic 2021 年 8 月 4 日 下午 4:28 
I am. I am just not doing something correctly, and I have tried on my own to figure out what I need to do differently but it is frustrating because each time I have to close CS and reload the Asset Editor it takes like 10 minutes! I think if someone who has made a Dog asset using the Vanilla Dog skeleton can take a look at what I am doing maybe you would know what is wrong? I certainly don't want to bother you or take a lot of your time, and I can appreciate that these kinds of requests must get old, but I know that if people help me I will pass the favor forward and help others.
SvenBerlin  [作者] 2021 年 8 月 4 日 下午 1:49 
I think you need to use the skeleton from the vaanilla dog.
m4gic 2021 年 8 月 4 日 下午 12:06 
Hi SvenBerlin, would you be able to assist me with a small problem I am having? I am trying to import more "dog" assets but I am doing something wrong with the mesh and dog skeleton and I am not sure what I need to change. The model shows fine as a LOD but when it is animated (idle or moving) parts of the head clip all the way through the body and back into the ground. I think it has something to do with the bone groups I assigned to the mesh, but I have tried a few alterations and nothing seems to change the problem. I can send you images of what I have if that would be helpful. Any time you can give will be very appreciated and I can promise I will be an earnest taker of any advice or information you can give me for making this model work!

Thanks in advance, will also send you a friend invite if that makes this easier for you.