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thats what you meant
1. sorry im so late, been busy
2. no-
i dont think the changes are a big enough deal for me to scan through ronalds code for hours and find all the new stuff and copy-paste the code.
if you want a "balanced golden ronald" at some point tho i could probably do that eventually.
keeping core traits like his healing and speed while nerfing other less important traits such as damage output or knockback to counter-balance it.
just wanna make sure none of the changes i made broke anything or created glitches or whatever.
thanks. thats nice to hear.
but hes still getting nerfs. in fact youre currently using a bit of a broken build rn.
side-b launches and carries too far, letting him 0-death too easy and it kills too early, among other things.
might release the changes later today though. just dont want to send out a really small update with few changes.
though still, thank you. nice to hear that atleast someone likes em
and for the diminishing returns thing on combos.. well, that would completely kill him, i built his character with the concept of low damage but really long deadly combos in mind, with the right reads and milkshake/cheese usage he can pull off 50 hit combos.. but those only deal like.. 150 damage tops and are really hard to pull off, so not too bad
if he had diminishing returns the first half would do most of the damage and he would actually be rewarded for backing off and not doing long combos, because the second half wouldnt do much.
it would promote camping and quickly pushing your opponent away when they get too close basically