XCOM: Chimera Squad

XCOM: Chimera Squad

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No Conflicting Breaching Modifiers
   
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标签: Gameplay, Fix
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65.303 KB
2020 年 4 月 25 日 下午 1:51
2020 年 4 月 27 日 下午 5:29
4 项改动说明 ( 查看 )

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No Conflicting Breaching Modifiers

描述
!!! INCLUDED IN MAY 21 UPDATE !!!

Added additional checks to remove conflicting breaching modifiers from the pool, this should prevent conflicting modifiers that neutralizes each other or making one of them useless. Only vanilla exclusions are considered, to add more exclusions add it to the mod config's XComGame.ini

Compability:
Added an additional filter to all X2BreachPointTypeTemplate and changed the delegate function of all where point type is 'RandomNoneOneTwo'
16 条留言
ZiggyTouyeul 2020 年 5 月 21 日 下午 6:33 
So is this mod still needed after the latest update or did they ( the devs ) still omit some conflicting modifiers ?
=[NK]= Col. Jack O'Neil 2020 年 5 月 21 日 上午 3:31 
*salute*
Lady Silentice 2020 年 5 月 21 日 上午 1:41 
Latest official patch has fixed this bug :)
Alpro 2020 年 5 月 19 日 上午 4:39 
I've seen Surprise + Surprise (without this mod), just pointing it out in case it wasn't fixed
-bg-  [作者] 2020 年 5 月 6 日 下午 5:10 
send the log files when it happens please so I can see what causes it.
Lûte the Goblin 2020 年 5 月 6 日 上午 10:01 
Doesn't work as intended.
https://i.imgur.com/hpBdNNr.png
Killian 2020 年 5 月 5 日 上午 12:34 
Okay, but the reason I mentioned it is because just prior to that comment it appeared as a combo despite having been running this mod since pretty much the day you released it.
-bg-  [作者] 2020 年 5 月 4 日 下午 4:49 
those 2 are already there in the exclusions list, like i said I had checked through the positives/negatives ones, I just missed the positive/positive combos.
Killian 2020 年 5 月 4 日 上午 8:53 
Similarly, you can get Overseer and Delayed Disable. Both trigger on the Last agent through the slot, activating Overwatch and Disabling their weapon respectively.

Kinda hard to take overwatch when your gun's empty.
-bg-  [作者] 2020 年 5 月 3 日 下午 8:18 
thanks for catching that, I only added conflicts of good and bad and forgot about the good/good ones.

For now, you can add this to the XComGame.ini config

+ConflictDelcates=(Mod_A='BreachModifier_Overseer', Mod_B='BreachModifier_Watchtower')