低魔时代

低魔时代

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Picked consistent character avatars with shadows
   
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1.488 MB
2020 年 4 月 22 日 上午 4:53
2020 年 4 月 22 日 上午 5:02
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Picked consistent character avatars with shadows

描述
I noticed that a lot of avatar packs out there are not consistent, some images fit the game perfectly, some are just weird and out of place. So I carefully picked the best of them, polished the edges, removed some graphical artifacts, added cast shadows and other stuff, and also resized them to the same size as vanilla avatars. Now they look more immersive and blend with the game world better.

All credits for the images go to the original creators.

Used mods:
- Higher Resolution Character Avatars
- Forg-otten realms/Drag-on Lance & More. Resized (not Blurry in inventory)150x150
- Knights & Wizards of LMA
6 条留言
Aazard 2021 年 3 月 12 日 下午 7:46 
I have not had time to "skin", or colour/texture detail, swords...sorry
Aazard 2021 年 3 月 12 日 下午 7:44 
if you see "artwork" I have listed "layer-able" assets, correct appearance for OGL/3.75e
Aazard 2021 年 3 月 12 日 下午 7:43 
as 150x150 to 96x96 is a 1.5625 scale ratio it accually may cause MORE distortion due to "assumed/lost" pixels
Aazard 2021 年 3 月 12 日 下午 7:41 
In game they still dynamically resize, source is seen as 96x96 png (png & jpg are only "seen" formats, use format as intended)

I suggest ppl make:

"Layered assets" to cut/paste on (for gear correct look)
Faces are VERY easy to find, just watch rights in usage
Use "Racial to Sprite" scaler to create correct race proportions
"Standard" at 192x192 (2x)
"Detailed" at 384x384 (4x)

Keep in mind source will always scale to 96x96 for display before dynamically resize, so "fine" details will distort
Lanjane  [作者] 2021 年 3 月 12 日 下午 6:36 
@Aazard I was doing them a year ago, when 150*150 was a norm. Is 192*192 a new standard of modding now?
Aazard 2021 年 3 月 11 日 下午 1:34 
nice, but why not 192x192 (2x of OG sprites). Are there any scaling issues for "as in OGL" race sizes (or all all human?)