The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Mage Tower [WIP]
   
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2012 年 4 月 3 日 下午 8:42
2012 年 6 月 14 日 上午 8:52
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Mage Tower [WIP]

描述
ALPHA BUILD .9

Just about everything I wanted is done for alpha. I will be creating a new upload with the hopes of getting more exposure. I might have to wait for the new CK update to do the questing and tweak some dialog too.

An enemy tower with different wings for different schools and fun boss fights.
lvl 40+ reccomended.

To Find:
-On a large island northwest of Solitude. Northeast of Steed Stone.

Note:
-Do a clean save game to prevent bugs.
--Load a game without the mod loaded
--Save
--Load game with the mod loaded
--Enjoy

New to .9:
-High Magus wing is mostly done, did some tweaks to the High King's ai
-Game is ready for Beta!

New to .8:
-Started on High Magus wing.
-Sealed some cracks in hallways where pieces didn't fit perfectly
-Changed exterior
-Added a 'trick' in the conjuration wing...think I'll add some clutter to the main room too
-Nok moves around now
-Various small tweaks.

New to .7:
-Alteration Wing mostly done
-Added a few knight journals around (Adds story!)
-Adjusted keys and locked doors
-Added some guard notes
-Adjusted overall Lighting
-Added a lot of effects in areas
-Made some mobs harder

New to .6:
-Restoration Wing mostly done.
-Dead Assassin inside front door with story items and journal (a quest eventually)
-Scary Wolf Guard Captain is locked in jail

New to .5:
-Changed the exterior a little...still gotta work on LOD issues
- MAJOR AI changes all around People are now assisting who they should..schedules unchanged
-Buffs to bosses:
---including firecloak
---made dragonskin work
---healing bosses basically only beatable with the poison I placed right inside (and it only works on them)
---Knight of conjur. is beefier and scarier.
-most npcs won't attack on sight..unless you are really wanted or hurt their friends.
-some npcs warn you not to get close and attack if you do

New to .4:
-A Guard wing (not cluttered yet)
-2 new Wolf Guards! (Careful of them if you have mods buffing werewolf)
-Jail!
-An Exterior Location! (currently full LOD do to skyrim LOD compiling being buggy)
-I made the High King favor spells to his conjured altered sword...i'll eventually make him use both depending on range (hopefully).

Current Features:
-Gate guard.
-Destruction,illusion,and conjure wing mostly done
-Bosses of all wings mostly done
-Final boss mostly done.

To Do:
- High King Wings.
-Some more scheduling of activities.
-Journals and notes for knights detailing activities of other knights (like who the real Knight of illusion is!)

Bugs I'm thinking about (tips appreciated):
-Not sure if 'water' in alteration wing properly uploaded..it should look fairly still, thick, and bloody
-A dragon spawned inside...wtf? (happens only after being sent to jail)
4 条留言
Solace  [作者] 2012 年 4 月 17 日 下午 2:29 
Boss testing would be appreciated. The thralls of the Real illusion knight won't assist him only each other. I'll eventually have hints in game so you'll just have to wait to properly test him though.
FCH_Tobi 2012 年 4 月 16 日 上午 5:52 
that was great !!!!!! wow
Solace  [作者] 2012 年 4 月 10 日 上午 9:54 
Made some pretty significant changes, It actually feels like the place what I want it to. All characters are going to (and currently!) have working schedules so visit at different times. Also, careful of the mega-annoying navmesh bug that means you have to restart skyrim between every save..
Kaimera 2012 年 4 月 6 日 上午 9:41 
sounds great! ive been loking for a mod like this.