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Main mod: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2717193796
Lite version (for compatibility): https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2720527250
Civics only version: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2720527609
Vanilla overhaul submod: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2720527026
I have more plans for this, and I really want to work on a bunch of new ideas, and also integrate all the great ideas you guys have, like in the suggestions thread.
I sincerely thank you all for your patience and co-operation, and I hope that we can all make this mod better than ever before! I will send a message here when the new version is up, and I will request ElectroHelal to upload a patch here which adds an ingame event to inform people of the new mod (which can be disabled to prevent annoyance ofc).
-MadeinCanada10
(2/2)
Now, I fortunately plan to return! First of all, the mod needs to be up to date with the current version; I believe it is mainly compatible as of now, but I am sure there are a few issues, so please send those issues here in the comments so I know what to fix.
The new version will be ready soon, hopefully before next week, I'm guessing Saturday/Sunday.
Important! The new mod version will be on a different modpage, and will go under the name of Empires Expanded (a more fitting name I think). This is because ElectroHelal is the original uploader of the mod (before I had Stellaris on Steam) and so I cannot upload patches myself. This transfer will allow me to more easily keep it updated.
(1/2)
Step 1 - Find and open the relevant files
Open the mod. It's located in:
Steam > steamapps > workshop > content > 281990 > 2066975513 > common > governments > civics
Open the original Stellaris civic folder. It's located in:
Steam > steamapps > common > Stellaris > common > governments > civics
The text-files you need to open from both folders are 00_civics, 02_gestalt_civics and 03_corporate_civics.
Scroll to the bottom of your original Stellaris civic text-files (00_civics, 02_gestalt_civics and 03_corporate_civics). Copy and paste the new civics into your modded text-files!
Note: The names differ slightly, so you can't just open the 00_civics and slap it into your modded 02_gestalt_civics.
Step 3 - Add the conflicting trait statuses
Pleasure Seekers conflict with certain other civics. You can search your original Stellaris civic text-files for "pleasure" and copy the text about conflicting civics (or just grab this -> civics = { NOT = { value = civic_pleasure_seekers } } ) onto the civics that has this onto your modded civic text-file. The civics with this conflict are civic_slaver_guilds , civic_warrior_culture and
civic_shared_burden .