Source Filmmaker

Source Filmmaker

评价数不足
Sonic Colors- Terminal Velocity SFM Model/Stage
   
奖励
收藏
已收藏
取消收藏
Universe: Original IP
Model
Models: Outdoor
标签: SFM
文件大小
发表于
5.036 MB
2020 年 4 月 19 日 上午 3:17
1 项改动说明 ( 查看 )

订阅以下载
Sonic Colors- Terminal Velocity SFM Model/Stage

在 HeroArts 的 1 个合集中
A Hero's World Sonic The Hedgehog Models
18 件物品
描述
This is where the epic final battle of Sonic Colors takes place.

Original MMD stage by SAB64

The model is too big to fit into a regular map so you should make it smaller.

I would love to port stages like Station Square, Tropical Resort etc. but the have too many materials and thus will be impossible to port. If there is a model for the following with 64 materials or less please let me know:

1: Station Square (Hotel, Main Area, Sewers, Final Battle)
2: Tropical Resort
3: Aquarium Park
4: City Escape (Adventure 2 or Generations are fine with me)
5: Any Sonic or Dragon Ball location in general.

I now take commissions! I only accept commissions if there is an existing XPS or Blender model. I have no experience in extracting so please continue with this knowledge. I won't be able to port models with more than 256 bones because that is SFM's bone limit. And I don't support GMod. As of now, I don't know how to add alternate skins.

Prices (I only accept PayPal)
5$- Simple model port. Less than 100 bones.
10$- Model is hard to port or has too many bones. Yes, FighterZ and Guilty Gear and any other ArcSystems game falls under this category.
For requests for commissions send me a friend request and message me!
$15/$20- Models with shape keys e.g Jump Force models.

What I won't port:
GMod models
Inappropiate models
Models with over 256 bones. I might be able to lower the bone count.
Alternative skins.
Enjoy :)

Includes:
aherosworld\soniccolors\terminalvelocity.mdl
11 条留言
Mystic Monkey 2021 年 9 月 22 日 下午 1:37 
@Zack the Squidhog & @HeroArts
Actually, there is already a Speed Highway on GMod . Problem is no one has yet to port it to SFM. (I tried but keeps crashing) and I asked around but no one has imported it yet.

With GCFScape one could extract the materials and models, make it into a content pack while the brushes could be copy-pasted as a map file.

The only reason I haven't tried all that myself is because I wouldn't know how to sort out the HDR the original map had.
HeroBrenn 2021 年 1 月 2 日 下午 3:25 
So...question: Why are you porting these as models? Wouldn't it be better to port these kinds of things as maps?
HeroArts  [作者] 2020 年 4 月 25 日 下午 9:34 
@Zack The Squidhog Big levels are gonna be hard to port. If you want bigger stages, go to gameman5804.
Zack The Squidhog 2020 年 4 月 25 日 下午 7:01 
Speed highway?
HeroArts  [作者] 2020 年 4 月 22 日 上午 4:27 
@Silver206 Thank you!
Elose 2020 年 4 月 20 日 上午 5:38 
and I love it!
Elose 2020 年 4 月 20 日 上午 5:38 
Finally, someone upload this model!
TheGermanWizard 2020 年 4 月 20 日 上午 5:18 
Apply normal maps, use fitting shader effects (like refract for glass and water, water especially is difficult to do tho, create blend textures if need be, use translucent/alphatest accordingly, ect.
HeroArts  [作者] 2020 年 4 月 19 日 下午 9:03 
@TheGermanWizard Whaddya mean by "be competent about making them"?
TheGermanWizard 2020 年 4 月 19 日 下午 12:45 
you may not be able to port entire stages but single props will do too. map makers can use those to create actual maps. you can also release the vtf and vmt files for the levels, but please, PLEASE be competent about making them.