安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









I've played with this mod before with a friend. Just as an important note when you're going to play through the entirety of AHIT with a partner with this mod. Inorder for that partners game to be in sync at all times they must be online in the spaceship before playing any levels for EVERYTHING to sync like collecting pons, pins, time pieces, and badges. Otherwise, if the partner is offline and you get more pons than earlier and they rejoin you online that in particular will be de-synced and won't tracked correctly anymore. This can often happen to anything that you have turned on as synced in this mod.
Normally, in a game with this type of online feature in mind many developers will employ a server between the players games which in that case you won't need to worry about changes because the server keeps track of everything (Think of Minecrafts online mode it uses servers for it's worlds). However in terms of AHIT this game does not have that functionality built-in since GFB didn't originally think of adding it.
I'm totally skipping over Peer-to-peer because that one is a bit more complicated to explain. AHIT actually uses Peer-to-peer through steam for it's online mode FYI.
We did all other progress together and it worked perfectly fine to be clear! :)