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Look how hard for over spacers to have 5 stacks of fervor all the time, and all that melter need is got shot. 1 early melter in your army = easy map clear at very least. And this is already huge.
I wont lie - so far i didnt test it vs human player, but at least hardest AI suck vs him. Especially if you got him early and rush after - low tier units, even with good mods, just get rekt.
No tier 3 or tier 4 unit in this situation can do the same.
Are you using the latest version? I would agree with your assessment for the release version. However, the Melter got hard nerfed recently. Currently if you literally throw the Melter into auto-combat against a very very weak stack (4-stack of 3 T1 + 1 T2 starting marauders) it will die horribly, taking out 1-2 units tops. My thought on its current balance is that against a human player it's within the ballpark, you can use status effects, ranged superiority, shields, etc to deal with it. Against an AI I think it's potentially strong, maybe needing a bit more of a hp/armor nerf given that it's strong against focus fire.
In neutral stacks this units is a nightmare and in hands of player (especially human one) they are literally one man army.
Maybe you rework him a little? So his passive instead of stacking fervor will give him (for example) armor with each hit for 1 round? But revive will still consume fervor.
With this changes it will be harder for him to solo entire neutral stack, imho.