X4: Foundations

X4: Foundations

26 个评价
DeadAir Gate Overhaul
   
奖励
收藏
已收藏
取消收藏
文件大小
发表于
更新日期
4.395 MB
2020 年 4 月 14 日 下午 7:32
2020 年 4 月 22 日 下午 4:20
2 项改动说明 ( 查看 )
您需要 DLC 才能使用该物品。

订阅以下载
DeadAir Gate Overhaul

描述
New connections.

DeadAirGate Overhaul

Adds 105 new sectors
- Major factions are split into 7 core systems and multiple border systems
- Minor factions are split into 4 core systems
- Adds neutral sector(s) between major factions
- Removes all highways and super highways
- Replaces all gates and provides increased connections between systems
- Improves universe spawning for a war heavy games
- Adjusts amount of stations
- Adjusts critical stations to spawn in faction's core systems
- Improves NPC jobs for a war heavy gamestart
- Adjusts ship limits for galaxy and sector (more ships, larger fleets, stronger economy)
- Adds critical economy jobs that will always rebuild if lost
- AI ships use faction paint mods
- Improves L/XL travel scripts
- Increases trade allotted relative price for AI jobs (more goods moved)
- Changes autotrader skill requirement to level 1 and adjusts jump ranges
- Reorganizes AI ware baskets
- Improves drone loadout of AI ships
- HAT/ALI/SCA/MIN have complete economy
- Removes spawning of ships except khaak
- Factions will build an additional tradestation for intermediate good if economy is strong
- Factions will police their own space
- HAT/ALI/SCA/MIN have their own space and faction logic

Works best with mod: Faction Fix Pack by Mysterial

If not using, requires new game. If using old versions (v0.79 or older), then v0.80 or newer requires new game.

https://github.com/DeadAirRT/DeadAirGateOverhaul
热门讨论 查看全部(1)
6
2020 年 4 月 23 日 下午 7:37
Compatible mods
Forever
35 条留言
Rocket Scientist  [作者] 2020 年 5 月 3 日 下午 12:36 
MoonLandunRFake 2020 年 4 月 30 日 下午 12:57 
Possible to upload the ROR Compatibility patch (https://www.nexusmods.com/x4foundations/mods/285?tab=files) to steam workshop? Some people play via game streaming services and thus cant install non workshop mods :)
Siv 2020 年 4 月 27 日 下午 4:22 
I'd love to be able to use this, but it absolutely destroys FPS even on A beefy system.
Trajan von Olb 2020 年 4 月 25 日 下午 2:41 
...oder meinst Du die "encounters" rund um den Spieler (die sich ja mit einer Mod ausschalten lassen)?
Trajan von Olb 2020 年 4 月 25 日 下午 2:40 
Hi, "- Removes spawning of ships except khaak" - heißt das, dass ansonsten Schiffe, z.B. Xenon-Schlachtschiffe, einfach so auftauchen, auch wenn man alle Gates erfolgreich blockiert hat? Würde einiges erklären in meinem Spiel. Wenn ja: Wie hast Du das blockiert, und könntest Du netterweise eine Auskopplung davon zur Verfügung stellen? Grüße Trajan
Dreadarm 2020 年 4 月 24 日 下午 12:08 
Hast du noch andere Mods, die Gates hinzufügen? sie werden in Konflikt geraten.
Joschie44 2020 年 4 月 24 日 上午 11:39 
Leider lässt sich X4 3.10 Vandetta nicht mit diesem Mod starten. Das Spiel bricht beim laden sofort ab.

Unfortunately X4 3.10 Vandetta cannot be started with this mod. The game stops immediately when loading.
Dreadarm 2020 年 4 月 24 日 上午 11:20 
@Byter, the issue with CPU and X4 is that X4 only uses 2 cores for the majority of the important stuff. So the CPU utilization if you open your task manager and go to resources will show you 2 cores at high utilization and the rest at low which should account for the sum of the utilization score you see being so low. This is something Ego is aware of but is limited on their engine and there are numerous topics on ego forums and elsewhere discussing this. So with this mod and the increased OOS calculations from so many new sectors and ships it takes its toll. It isn't really the modders fault, it is the engine itself not being able to use multithreading very well.
Byter 2020 年 4 月 24 日 上午 7:27 
@Dreadarm
Without the mod I'm running at roughly 60 FPS on mid-tier settings (I use custom and turn the stuff up that does not immediately "eat" FPS). With this mod I'm at like max. 20. Worst I had so far was a constant 7. Which in my opinion is insane.

These are my specs:
CPU: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz
GPU: AMD ATI Radeon RX Vega 64
RAM: 15997MiB

So my CPU definitely needs an upgrade haha. But that still doesn't explain the huge performance drop, as my CPU usage isn't really that much higher compared to without the mod - even in asteroid-full sectors.


And let's not forget, that this problem with asteroid sectors does not exist when not using the mod. So yeah... definitely an optimization related problem. Sad, really.
Dreadarm 2020 年 4 月 23 日 下午 8:12 
I think I just figured out why the mod kills performance... Its all the asteroids. If I am not in a sector with a fuck ton of roids, I get 70-90 fps. When in sector with roids, I get 50-60 sometimes drops to 35 in stations. On ultra settings.