Avorion
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Wreckage Detector
   
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Mods: Mod
文件大小
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更新日期
19.902 KB
2020 年 4 月 11 日 上午 2:39
2021 年 8 月 2 日 下午 10:04
5 项改动说明 ( 查看 )

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Wreckage Detector

描述
Adds a module system that detects wreckages in the sector to make them easier to find.

Wreckages are marked with a pink indicator that (should be) unique from any other color marker in the game. Arrows also mark the directions of the detected wreckages. The module is low-cost and comes in all rarities. The range varies with rarity and the Legendary version will detect all wreckages in the entire sector (note that this can get spammy in certain systems, as shown in the screenshot above).

Compatibility
This mod only adds a module and does not change any base game files, so should be compatible with all other mods.

Updates
13 April 2020: Modified wreckage detection to filter out very small wreckages. (thanks hsvtarget!)
热门讨论 查看全部(1)
3
2020 年 4 月 14 日 下午 4:18
更新後失去作用 No effect after update
QBlisters
17 条留言
smurftrooper 6 月 12 日 下午 6:22 
any chance some1 knows how this can work in 2.5.7? currently doesnt work for me. have tried disabling all mods I have no dice
[CSM] Duwen_Blade 2024 年 12 月 6 日 下午 4:04 
in function detectWreckages()

local entities = {Sector():getEntitiesByType(EntityType.Wreckage)}

for _, entity in pairs(entities) do
local sphere = entity:getBoundingSphere()
local size = sphere and sphere.radius * 2 or 0
local material = entity:getLowestMineableMaterial()
local resources = 0
for a, value in pairs({entity:getMineableResources()}) do
resources = resources + value
end

if size >= 20 or resources > 10 then
table.insert(interestingEntities, entity)
end
end
end

i got rid of the if then for size and resources and its super laggy any way to not have the constraint while preserving performance?
kinngrimm 2023 年 7 月 26 日 下午 2:15 
is this client side?
Valkerion™ 2022 年 8 月 31 日 下午 11:41 
Hello! I wanted to ask if it is possible to lower the variance of the modules so that we don't end up with 100s of them taking inventory slots? As how the fighter modules tend to only have two variations and always stack together.
Myrianne  [作者] 2021 年 8 月 2 日 下午 10:05 
I went ahead and pushed a 2.0 update. Just did a quick check to see if it still worked and it seems fine, but let me know if anything weird pops up.

If anyone's desperate for a legacy version until 2.0 officially releases just let me know.
Myrianne  [作者] 2021 年 8 月 1 日 下午 3:01 
I may not come back and update this until 2.0 officially releases just because so many people will still be using it in 1.0. Just FYI.
Zeinath 2021 年 7 月 30 日 下午 11:00 
Technically works in beta 2.0, but the Petty tier has crazy insane power costs. The green tier ones I have are just fine.
windsytheTTV 2021 年 7 月 29 日 下午 10:28 
will this still work with version 1.3.8?
FuryoftheStars 2021 年 7 月 15 日 下午 5:11 
To anyone wondering about drop rates, this mod doesn't do anything to modify its drop rate. If you're seeing a lot drop, then that's RNG for you.
Puronga 2021 年 5 月 22 日 下午 12:30 
is the havy drop rate fixed? thanks