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local entities = {Sector():getEntitiesByType(EntityType.Wreckage)}
for _, entity in pairs(entities) do
local sphere = entity:getBoundingSphere()
local size = sphere and sphere.radius * 2 or 0
local material = entity:getLowestMineableMaterial()
local resources = 0
for a, value in pairs({entity:getMineableResources()}) do
resources = resources + value
end
if size >= 20 or resources > 10 then
table.insert(interestingEntities, entity)
end
end
end
i got rid of the if then for size and resources and its super laggy any way to not have the constraint while preserving performance?
If anyone's desperate for a legacy version until 2.0 officially releases just let me know.