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This is probably my biggest criticism so we'll have to disagree on this point. It was very easy to change with some scripting knowledge, at least. Perhaps it was just us, I guess you'll see from other feedback.
Thanks again for the long response. Hopefully my comments help you figure out some of the bugs. Liked and favourited so that you get some more exposure :-)
There were random Loner/Renegade spawns in the Airfield, but no army spawns whatsover, no.
Animal groups have desync issues - they were normally invisible (I can see their markers on Zeus but not at all in-game). So, we mostly had to look for canned beans etc in houses. It was pretty grindy in the tedious, rather than atmospheric, way. But, YMMV.
Lack of victory screen probably needs more explanation in-game. It seemed very much like a bug (especially as you fly off the map to finish it).
Arsenals don't have weapons IN the arsenal, but if you press the inventory key instead you'll see they are chock full of 2035 weapons in the inventory area.
5)zombie spawns: i haven't encountered that actually. zombies spawn by the ravage mod, similar to ALiVE units. They spawn within 600 meters of players, but not closer than 150 meters. If they do for you, then it may be an issue with server desync.
Again, thanks for playing. I am happy you enjoyed it despite the bugs!
1)too many guns: thats fair enough, i strongly encourage to change things up, especially since arma randomization appears to be kind of insane.
2)food: that is definitely true, but i thought about it, too. I would (if performance allows) encourage to split into two groups when its suitable, to scavenge two nearby towns simultaniously. also: hunt! finding a animal group gives you 10 steaks, easily. water should be no problem when finding purification tablets (use the pumps).
3) spawn together: i'll leave this to the zeus. i think its super nice to find each other by using found radios (just agree on a channel beforehand). i'll leave it in as an option, zeus can always teleport people in the beginning.