Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

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Locknot's Expanded Setup
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757.237 KB
2020 年 4 月 10 日 下午 5:16
2023 年 12 月 4 日 下午 7:06
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Locknot's Expanded Setup

描述
UPDATED FOR GLADIUS 1.13.1 Drukhari

DISCLAIMER: USING HIGHER WILDLIFE AND LARGER MAP SIZE SETTINGS CAN LEAD TO CRASHING AND REDUCED PERFORMANCE, ESPECIALLY WITH HIGHER NUMBERS OF PLAYERS. SOME USERS HAVE REPORTED COMPLETE PC RESTARTS IN ACCORDANCE WITH THESE ASSOCIATED CRASHES. PLEASE USE THE MOST EXTREME SETTINGS AT YOUR OWN RISK.

FEEDBACK IS ALWAYS WELCOME.

Introduction
This mod aims to add options to further customize the game setup beyond what is offered by the base game. Includes new World Sizes, player colors from the official Citadel Paints list, new game paces, new difficulties, and more.

Additions
New World Sizes (DISCLAIMER: Larger sizes can lead to reduced performance and crashes):
1. Duel (20x20)
2. Massive (60x60)
3. Gigantic (67x67)
4. Gargantuan (74x74)
5. Colossal (81x81)

Full Color Palette:
1. Teclis Blue
2. Temple Guard Blue
3. Altdorf Guard Blue
4. Lothern Blue
5. Soulstone Blue
6. Incubi Darkness
7. Kantor Blue
8. Evil Sunz Scarlet
9. Mephiston Red
10. Wild Rider Red
11. Doombull Brown
12. Ni.ble.t Green
13. Deathworld Forest
14. Warpstone Glow
15. Waystone Green
16. Caliban Green
17. Yriel Yellow
18. Armageddon Dust
19. Hexos Palesun
20. Averland Sunset
21. Carroburg Crimson
22. Changeling Pink
23. Screamer Pink
24. Genestealer Purple
25. Xereus Purple
26. Ryza Rust
27. Troll Slayer Orange
28. Jokaero Orange
29. Gorthor Brown
30. Deathclaw Brown
31. Underhive Ash
32. Balor Brown
33. Karak Stone
34. Baneblade Brown
35. Tuskgor Fur
36. Flayed One Flesh
37. White Scar
38. Abaddon Black
39. Celestra Grey

New Game Paces
1. Extremely Fast (4x faster than standard)
2. Extremely Slow (3x Slower than Standard)

New Difficulties
1. Hard- (same as hard with no level bonus)
2. Hard+ (a step directly between Hard and Very Hard)
3. Very Hard- (same as Very Hard with no level bonus)
4. Ultra Hard- (same as Ultra Hard with no level bonus)
5. Impossible- (same as Impossible with no level bonus)
6. Impossible+ (even more difficult than Impossible)

New Land Masses
1. Extremely Low
2. Extremely High

New Wildlife Densities (DISCLAIMER: Higher Wildlife on larger map sizes may result in worse performance):
1. None (side note: Enslavers still spawn as they are tied to artefact density)
2. Extremely High
3. Overwhelming

New Wire Weed Densities
1. None
2. Extremely High
3. Overwhelming

New Imperial Ruin Densities
1. None
2. Extremely High
3. Overwhelming

New Forest Densities
1. None
2. Extremely High
3. Overwhelming

New Artefact Density
1. None

Additional Information
English is the only supported language currently. If you'd like to see another language supported, please fill out this google form: https://docs.google.com/forms/d/e/1FAIpQLSeAqgCVtVFjFNcQ5lfqcuz09RLHvOSatmVfc3OJ1qZzfQhKfg/viewform?usp=sf_link.

If there's another color you'd like to see from the citadel list, also comment below. I tried to pick ones that work well with the existing colors within the confines of readability. If you have any other suggestions for new game settings, please let me know!

A special thanks to those that have taken the time to comment and report issues/their experiences with the mod.
Credits
热门讨论 查看全部(1)
2
2021 年 6 月 3 日 下午 6:24
Map Size Discussion Thread
Locknot
112 条留言
snowydiabolo 9 月 30 日 下午 11:50 
Great mod.
Just a minor annoyance I found out about while using it in PvP games with others that were not using it. Because of the two new game speed options, some UI inconsistencies will manifest depending who hosts and who has the mod activated which leads to confusion.
Example: I join a 1vs1 game. If I have this mod and the other player does not and is the one hosting. If he sets game speed to Fast (option 2 without the mod), I will see a game speed at Very Fast (option 2 with the mod) and once the game starts, every cost and building time will show up as if the game setting was set to Very Fast, but in practice I still pay the cost and take the construction time of a game set at the Fast pace (as it should be for the sake of fairness)!
So it is not a compatibility issue that crashes or unbalance the game, but it will mess up your UI or the UI of another player joining your game if you are hosting. Make sure everyone has this mod on or disable it when playing multiplayer!
BlissDefiler 5 月 12 日 上午 2:37 
Wtf I've been playing on colossal size for months and loaded up huge to see how "big" it is and it's tiny. I can't believe I played on that for so long.
King Of Space 2024 年 10 月 14 日 下午 3:18 
Never mind, sorted it out. I didn't realize until later that the colors were from Gladius+ which I had recently stopped using in favor of CCO/CCOO. I'm using Colors+ for my colors now :)
King Of Space 2024 年 10 月 13 日 下午 5:56 
I'm posting here because I'm not sure where else to post (although I'll probably copy it to other mod comments): I've lost a bunch of team colors somehow, such as Necron Compound, Castellan Green, Macragge Blue, Blood for the Blood God, etc. I'm not sure what mod supplied them or what mod is blocking them.
JeffreyFo 2024 年 9 月 13 日 下午 9:12 
Does starting resources setting not working anymore? I set to very high and it didnt seem like I started with any more.

Thanks for the mod though! I think the rest is working besides artifacts=none not being quite none.
Vaeki 2024 年 8 月 24 日 下午 10:16 
Thank you for the colors!
Hellbishop 2024 年 6 月 23 日 上午 10:30 
Thank you for the game enhancing experience. Love the full color palette adding a ton of personality to factions.
Vaultwulf 2024 年 6 月 8 日 下午 1:02 
A must have! Thank you!
Nurr 2024 年 2 月 17 日 上午 7:53 
Unfortunately, Artefacts don't disappear when toggled to "None". We tried both the new and old Duel sizes
Overlord617 2024 年 2 月 1 日 上午 2:14 
Could you add the option to toggle rock spawn rates?