Garry's Mod

Garry's Mod

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GirlsFrontline M4A1 [Playermodel&NPC]
   
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素材类型: 插件
插件类型: 模型
插件标签: 快乐, 角色扮演
文件大小
发表于
更新日期
80.706 MB
2020 年 4 月 5 日 上午 3:03
2020 年 4 月 5 日 上午 6:01
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GirlsFrontline M4A1 [Playermodel&NPC]

描述
The M4 carbine is a shorter and lighter variant of the M16A2 assault rifle. The M4 is a 5.56×45mm NATO, air-cooled, direct impingement gas-operated, magazine-fed carbine. It has a 14.5 in (370 mm) barrel and a telescoping stock.The M4 is capable of firing in semi-automatic and three-round burst (like the M16A2 and M16A4), while the M4A1 is capable of firing in semi-auto and full automatic (like the M16A1 and M16A3).

The M4A1 carbine is a fully automatic variant of the basic M4 carbine intended for special operations use. The M4A1 has a "S-1-F" (safe/semi-automatic/fully automatic) trigger group, while the M4 has a "S-1-3" (safe/semi-automatic/3-round burst) trigger group. The M4A1 is used by almost all U.S special operation units including, but not limited to, Marine Force Recon, Army Rangers, Army Special Forces, Navy SEALs, United States Air Force Pararescue and Air Force Combat Control Teams. The M4A1 is especially favored by counter-terrorist and special forces units for close quarters combat and urban warfare because of the carbine's compact firepower. It has a maximum effective range of about 500 to 600 meters (550–660 yd).

Conversion of M4s to the M4A1 began in 2014, the start of all U.S. Army forces being equipped with the automatic variant. Though in service with special forces, combat in Afghanistan showed the need for providing automatic suppression fires during fire and movement for regular soldiers. The 101st Airborne Division began fielding new-built M4A1s in 2012, and the U.S. 1st Infantry Division became the first unit to convert their M4s to M4A1-standard in May 2014.[1]

Note: The model is not accurate in the game because this model we're extract from Koikatsu game

-Playermodel
-NPC
-Ragdoll
-Hitbox for TTT
-Viewarms
-Outline (Can be disable by using skins for the certain part can use bodygroup)
-Fingerpose
-Face pose
-Jigglebones (Hair and Jacket)

Known issue
-Error smoothing on her jacket

My twitter:
https://twitter.com/kavala_chris

Credit:
Me: Turning it into player model and make a custom model from koikatsu game and extract the model
R. Star?: For making the thumbnails :3
84 条留言
spongie1234bob 2024 年 4 月 28 日 上午 4:25 
it's ai hoshino but maid
Obi Dog Kenobi 2023 年 10 月 17 日 上午 11:26 
Not trying to rant or anything, but the textures are kinda meh.

I seem to recall her scarf being a different color and her jacket being tied around her waist as opposed to her actually wearing it.
Cheese. 2023 年 9 月 3 日 上午 12:05 
im a elder
Cheese. 2023 年 9 月 3 日 上午 12:05 
is it non kidfriendly? im not kid
Bando Gora 2022 年 5 月 16 日 上午 5:35 
Excuse me, but could I port this to SFM?
I do not intend to make any form of profit from it in any way, shape or form and if you say yes, I would, of course, give you the full credit whenever I use it as well as provide a link to this page.
ChillagerSnow 2021 年 5 月 19 日 上午 7:20 
Hello! I'm aware you're done with porting things to source engine but I am indeed having trouble with porting KK models to Gmod. Do you have any tips? I currently can't rig to the base armature since the model's vertexes are duplicated constantly, and removing them destroys the model.
Obi Dog Kenobi 2020 年 10 月 12 日 下午 9:17 
Well that's a pity.

Was definitely looking forward to seeing what a mod III playermodel version of M4 would look like but I imagine I'll just have to wait until someone else does it.
John Clamcy  [作者] 2020 年 10 月 12 日 下午 9:15 
Uhh... I'm not longer porting any models to Source Engine anymore including Gmod.
Obi Dog Kenobi 2020 年 10 月 12 日 下午 8:42 
@电脑玩家陈独秀 Let's focus on one thing at a time. Clancy has to do things on his own schedule because this gets very stressful and when modders are too sleep deprived to concentrate they have to start from scratch.

Sometimes coffee and soda helps, but it's honestly better to just sleep it off.
Obi Dog Kenobi 2020 年 10 月 11 日 下午 12:58 
Can we get a MOD III version?