武装突袭3

武装突袭3

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Dynamic Recon Ops - Anizay
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Infantry
Scenario Map: OtherMap
Meta: Dependency
标签: Tag Review
文件大小
发表于
更新日期
2.366 MB
2020 年 4 月 5 日 上午 2:26
2020 年 10 月 3 日 上午 4:38
10 项改动说明 ( 查看 )

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Dynamic Recon Ops - Anizay

描述
THIS IS NOT AN OFFICIAL RELEASE


This edit is based on the latest DRO missions by mbrdmn (4 Oct, 2019) and it includes the new Combined Arms game mode.

See below for a list of the fixes and changes applied to this mission.


Dynamic Recon Ops is a randomised, replayable scenario that generates an enemy occupied AO with a selection of tasks to complete within. Select your AO location, the factions you want to use and any supports available or leave them all randomised and see what mission you are sent on.

Designed to be simple to use but with plenty of options to customise your mission setup, the objective behind DRO is to create a way to quickly get playing a new scenario in singleplayer or co-op. With as few changes to the base game as possible, DRO aims to showcase the unique and varied gameplay that Arma 3 has to offer for smaller scale infantry combat.

Additionally, DRO has been designed from the ground up to take advantage of faction mods. If you have any mods that create new factions they will be selectable as player or enemy sides within the mission. However, the scenario itself requires no mods apart from specific terrains if you want to use them.

Features

  • Playable in SP or COOP
  • Dynamic scripting means that no two missions are the same
  • Menu on startup to select a variety of options including time of day and insertion type
  • Revive system that takes visual cues from BIS revive but is fully AI compatible and works in both MP and SP
  • Virtual Arsenal to select starting loadout for both player and AI units
  • 'Reset AI' diary entry to unstick AI units
  • 30mins - 1hr 30mins duration


Changes / Fixes

  • CHANGE: Player squad initial loadout changed to Recon or Special Forces if they are available. It's only applied to recon and custom mission types.
  • FIX: Increased spawn distance of boats to avoid both boats spawning in the same position.
  • CHANGE: Excluded vanilla vehicles not destined to transport troops from the player's randomly assigned vehicle pool.
  • CHANGE: Automatically add vanilla factions if the DLC factions are selected in order to allow them to use all the vanilla vehicles.
  • FIX: Now airdropped supply boxes have the inventory and actions added once it hits the ground. Otherwise the "Force rearm" action for AI wasn't correctly applied.
  • CHANGE: BIS Dynamic Simulation replaced by ZBE Caching when the SIMULATE AI option is enabled (and renamed it to AI CACHING).
  • FIX: Fixed syntax error in last task in "Combined arms" mode (take and hold area) that prevented the end of mission to happen after a given time (createExtractTask.sqf).
  • FIX: Fixed CAS support menu being removed when accessing it without actually using it (description.ext).
  • FIX: Reset AIs (from command menu) can now heal, work with explosives, repair, etc once they reset.
  • FIX: Fixed possibility of placing player's artillery and FOBs outside the terrain boundaries.
  • FIX: Fixed possibility of starting helicopter insertion outside the terrain boundaries.
  • FIX: Temptative fix to profile options not always loading properly (particulary with time settings set to Dawn).
  • FIX: Fixed "Enemy force multiplier" text not showing the correct multiplier when the menu dialog is first loaded.
9 条留言
Cow Obliterated By Train 2021 年 6 月 4 日 下午 1:31 
yeah this is broken it just spawns you wherever it feels like regardless of the fact that I've selected a specific spawn point.
Cow Obliterated By Train 2021 年 6 月 4 日 下午 1:27 
Insert Location does not work on this
J-Money 2021 年 3 月 28 日 上午 12:57 
but the exploding choppers are expected, definately not your fault from your mission port.
J-Money 2021 年 3 月 28 日 上午 12:56 
I've also had the Selected FOB location appear at totally random spots for the "Insert Ground" location.

Then adding a Helocopter to a start ground insert causes the whole base to blow up sometimes.

Other than that the missions are great...
J-Money 2021 年 3 月 28 日 上午 12:55 
Can you port a DRO onto Yagizlar, Turkey map?

really thankful for your work on Anizay and Kujari
=IEF= DynaBlue 2020 年 12 月 23 日 上午 9:28 
So, clarification now that it's not 1 AM. The broadcast I was speaking of only regards finding intel. All other messages seem to get through (like the task success messages, the 'welcome' message, don't kill civilans) just fine. Only finding intel fails to broadcast. The map does update new intel for all players but we have to verbally notify each other to watch the map for updated info.

Selecting bases: you can select a spot in the setup. Map comes up, click works, double checking that particular screen show Grid Coords that look correct. It's the actual FOB spawn once the mission actually kicks off that seems to ignore the selected spot and just assigns randomly.
kenoxite  [作者] 2020 年 12 月 23 日 上午 6:27 
OK, I can look into it. Thanks for reporting!
=IEF= DynaBlue 2020 年 12 月 23 日 上午 1:25 
Curious.. the stock DRO maps in a dedicated MP server don't broadcast what a player found, ie, "Heads up, I found some intel" or something the like. That only seems to work in SP or maybe in a local hosted game (listen server?). Any idea how to make that work in dedicated MP?

Also, it seems that selecting a location for the FOB in the menu screen doesn't work. Still shows up in a random spot. I know these aren't your maps but you seem to be fixing them up and it's appreciated.
toecutter 2020 年 7 月 10 日 下午 8:15 
game will not start, Altiis runs fine?