Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

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Modules: Regular Module
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20.167 MB
2020 年 4 月 4 日 下午 11:01
2021 年 7 月 19 日 上午 8:28
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在 BigCrunch 的 1 个合集中
The Full KTaNE Experience (REMAKE) [Part 2]
916 件物品
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"Deciding everytime when they fight"

Idea/Implementer - BigCrunch22

If someone wants to add TP Support/Logging/Anything useful, you have my approval for that.
3 条留言
BigCrunch  [作者] 2020 年 4 月 9 日 上午 3:33 
Boss Module manager is already in it, and the time-based round generation will be an option if I implement.
TheNamelessCaptain 2020 年 4 月 8 日 下午 1:23 
To add on to my last comment: basically this would be a boss module and should likely have support (and a requirement) for the boss module manager if you keep it solve-based
TheNamelessCaptain 2020 年 4 月 8 日 下午 1:21 
I know you said in the changelogs that you want to implement time-based round generation, but wouldn't that be more along the lines of a needy module? I know there are modules that are time-based, like the swan, but those usually don't go for practically the whole duration of the bomb

Maybe keep the round generation for this one as solve-based and make a needy with less gestures?