Space Engineers

Space Engineers

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Super Duper Easy Cargo Ship
   
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Type: Mod
Mod category: NPC
文件大小
发表于
334.289 KB
2020 年 4 月 1 日 上午 6:22
1 项改动说明 ( 查看 )

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Super Duper Easy Cargo Ship

描述
Meridius_IX has retired from modding. Click Here[gist.github.com] for more details.

Description

Encounter Difficulty - ★☆☆☆☆ - No Challenge[github.com]

Are you getting Ravaged by Reavers? Obliterated by Orks, Conquered by Corruption? Or maybe you just really hate inhibitor blocks?

Then this may be the mod for you!

This mod adds a Cargo Ship to Space and Atmospheric Planets that is completely harmless and friendly. Even if you totally trash your reputation with their faction, they'll be more than happy to let you carve up their ships for your personal progression. The ships are loaded with Ingots too, making them a very valuable target.

It's the next best thing to straight up cheating!!!
39 条留言
scotthp 2024 年 9 月 8 日 下午 1:06 
there should just be an inhibitor toggle in the mod options, not having options forces people to play in the way the author demands instead of giving people freedom in the sandbox game
laserRAYgun 2022 年 9 月 5 日 下午 8:11 
Holy moly He's just begging me to come and get it.
PuggleLeDog 2022 年 8 月 4 日 下午 4:13 
I might use the ship to stage a capture against grids with inhibitor blocks, since I'm immune to their effects as long as I'm piloting a grid.
Chronos "Salty" Pliskin 2021 年 10 月 19 日 下午 12:00 
How much loot we talking about here? Say in caparison to Reavers, Orks, and other high value targets?
geraveoyomama 2021 年 8 月 16 日 上午 3:58 
how would I go about exclusively lowering the spawn rate of these ships
Viper 2021 年 6 月 18 日 上午 7:29 
because yea, had that problem before. xD
Viper 2021 年 6 月 18 日 上午 7:29 
I'm also setting

<UseMaxSpawnGroupFrequency>true</UseMaxSpawnGroupFrequency>
<MaxSpawnGroupFrequency>1</MaxSpawnGroupFrequency>

on everything... so i think it should be quite random and varied, if i'm doing it right
Meridius_IX / Lucas  [作者] 2021 年 6 月 18 日 上午 7:27 
Just keep in mind that setting that to false might balance stuff in the other direction if some mod is using wacky frequency numbers
Viper 2021 年 6 月 18 日 上午 7:17 
thanks, it makes the cut. Also, i just found i can help reduce it's frequency by setting <UseModIdSelectionForSpawning> to false
Meridius_IX / Lucas  [作者] 2021 年 6 月 18 日 上午 6:39 
Nope, just RNG giving you a bad hand :P