Tabletop Simulator

Tabletop Simulator

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Undaunted: Normandy (Scripted Setup)
   
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Game Category: Board Games, Strategy Games
Number of Players: 2
Assets: Scripting
文件大小
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更新日期
297.794 KB
2020 年 3 月 30 日 上午 9:49
2020 年 4 月 7 日 下午 12:33
2 项改动说明 ( 查看 )

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Undaunted: Normandy (Scripted Setup)

描述
Designed by Trevor Benjamin and David Thompson (I). Published by Osprey Games in 2019.
For 2 players in about 45-60 Minutes.

This is the first version of Undaunted: Normandy with scripted setup. I am not very skilled at coding, expect bugs.

If you notice any mistakes in the scenario setups, please comment and I will try and fix it ASAP.

How does it work?
- Press one of the buttons in the top right corner of the table to choose a scenario.
- The board is cleared.
- The tiles are setup with tokens and combat counters.
- Cards are dealt to the draw deck and the supply zone.


Credits:
Dimikosta and Plat for cards and assets https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1912808930
Olsen for reorganisation and table https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1973757205
clay duck for the version of the game on Workshop, this scripted setup is based on https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1975241381
20 条留言
some guy 7 月 20 日 上午 3:20 
hey mate, all the card images are missing in your mod
Wolfie 2023 年 1 月 17 日 上午 10:22 
will there be a stalingrad mod anytime soon?
Tens1de 2021 年 6 月 23 日 上午 12:13 
Thank you for your job:steamthumbsup:
campilo 2020 年 5 月 19 日 下午 12:54 
will you make a version of undaunted: north africa too?
Soepz0r 2020 年 5 月 14 日 上午 10:11 
The decks for scenario 2 and 3 are not correct. The setup for the terrain is also not correct in scenario 3. I haven't look at the other scenario's after that.
ODA-011 2020 年 4 月 13 日 下午 4:14 
We are working our way through all the scenarios. This version has been great!
indyrcpilot 2020 年 4 月 12 日 下午 4:34 
Thank you for scripting this! This game is GREAT!!! :)

Found a couple of minor errors in the setup of Scenario #2.

1) Axis counters - Scouts B should be Scouts A

In the following snippet, axisScoutsCounterGUID[2] should be axisScoutsCounterGUID[1]...

scenario02AxisCounter = {
position = {
{6.6,y,10.21},{9.06,y,10.21},{10.52,y,12.21}},
guid = {
axisRiflemenCounterGUID[1],axisScoutsCounterGUID[2],axisGunnersCounterGUID[1]},

2) Axis Supply - Don't need Machine Gunners B

In the following snippet, need to remove axisGunnerBGUID,

scenario02AxisSupply = {
axisRiflemanAGUID,axisScoutAGUID,axisGunnerAGUID,axisGunnerBGUID,axisFoWGUID

Tried the changes above and they seemed to work.

Thanks!
Chuck
eXoTon  [作者] 2020 年 4 月 7 日 下午 12:35 
@Mister Maf and @renierjordi Thanks, I've added the missing german squad leaders to scenario 10 and the missing german scouts in scenario 2.

@TheSeeBeast Try reloading the mod, the cards are referenced by their GUID and the error you are experiencing happens when the script tries to retrieve a GUID which doesn't exist in the bag. There are many reasons why a card's GUID might change, and I haven't found a better way to reference a single card yet.

@tankertim You have to be the Green or Blue player, if you opened the mod in singleplayer you won't be able to see the cards in either hand zone.
Diallito 2020 年 4 月 7 日 上午 4:07 
Amazing work!
When playing scenario 2 there is an issue with the German Setup
tankertim 2020 年 4 月 6 日 下午 4:04 
great game btw...good work