Sid Meier's Civilization VI

Sid Meier's Civilization VI

69 个评价
Rapa Nui++
   
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2020 年 3 月 29 日 上午 7:43
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Rapa Nui++

描述
Overview
Buffs to the Moai improvement from the Rapa Nui city-state.

Effects
  • Adds +1 Gold as a base yield.
  • Adds +1 Gold if adjacent to a Water tile.
  • Allows the Moai to be built on Tundra and Tundra Hills.
  • Removes the "no adjacent Forest or Rainforest" placement restriction.

Credits
p0kiehl SQL, text
5 条留言
Parker Posey's Mouth 2020 年 4 月 11 日 上午 8:02 
Agreed. But what about deserts? I'd love to be able to do something with desert islands, and big stretches of barren coast when I wind up with them.
HeyNongMer 2020 年 4 月 5 日 下午 12:48 
I think removing that restriction was a good idea. Modern research suggests that the Moai building and transportation was not responsible for the deforestation on Rapa Nui. The Moai makers didn't cut down trees to make rollers, instead they "walked" their statues from the quarries to their final placements, something their descendants have been saying all along. In fact, their ancestors were quite good stewards of the ecology of the island and the first European visitors commented on what a paradise it was. (What ruined the island and its culture was... European contact! Specifically, the violence, the new diseases they brought and, later, the kidnapping and slavery.) And the real Moai statues are full bodied too. The heads that are often seen in photographs are abandoned statues just outside the quarry half buried in sediment. Credit due to the excellent Fall of Civilizations podcast, episode 6.
p0kiehl  [作者] 2020 年 4 月 1 日 上午 6:08 
Sure it was a cute nod to the deforestation of Easter Island but it made placement of them annoyingly restrictive to someone like me who hates chopping forest.
circeus 2020 年 3 月 31 日 下午 9:55 
I thought the not adjacent to forest/jungles was a BRILLIANT bit of flavor, personally.
Amondin 2020 年 3 月 29 日 下午 4:22 
Very nice. It not being buildable on Tundra felt really arbitrary. Just because it wasn't doesn't mean it couldn't be... I like that in Civilizations Expanded, for instance, you put Samurai as a classical age unit because they were more comparable to that technology level than the infantry of the European/Middle Eastern/Western Asian medieval age.