Stellaris

Stellaris

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Impactful War Exhaustion
   
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2020 年 3 月 26 日 下午 2:00
2020 年 3 月 26 日 下午 4:56
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Impactful War Exhaustion

在 Librarian 的 1 个合集中
Impactful Mods
4 件物品
描述
Removes Forced Peace and adds debuffs upon reaching high war exhaustion.
5 条留言
JenkoRun 2021 年 1 月 20 日 下午 2:16 
2.8?
Sjru 🐲 2020 年 3 月 28 日 下午 7:21 
Perhaps you can make so the debuffs ramp up with time after reaching 100%?
falhxer 2020 年 3 月 27 日 上午 11:24 
This mod is great, i shall include it into my Quality of Life pack. War is very underwhelming in this game.
Peter34 2020 年 3 月 26 日 下午 6:00 
How will AI empires react to these debuffs?
Shoat 2020 年 3 月 26 日 下午 3:06 
Nice idea, but probably better to change the debuff. Those debuffs *only* affect the actual fighting capability of the empire, nothing more. You're just a bit worse at fighting.

But fighting on at high WE should not just make you worse at fighting but also have lasting costs, so there should be penalties to other aspects of your empire such as happiness, crime, stability, maybe direct resource output, influence generation, diplomatic weight, etc.

Fighting excessively long wars despite high war exhaustion should be a choice, like in eu4, and it should make your empire slowly fall apart, like in eu4. Also, if possible, the war exhaustion penalties shouldnt immediately end at the end of war but should only slowly decay.