Sid Meier's Civilization V

Sid Meier's Civilization V

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City-State Diplomacy Mod (CSD) for Brave New World - no DLL
   
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5.226 MB
2013 年 12 月 12 日 下午 12:51
2014 年 1 月 1 日 下午 2:50
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City-State Diplomacy Mod (CSD) for Brave New World - no DLL

描述
This version is the same as CSD-BNW v.14, except that it does not have a DLL and therefore lacks a few DLL-exclusive features (such as new World Congress Resolutions and advanced AI behavior).

This mod is a complete overhaul of the city-state diplomacy system. It eliminates the importance of the 'Gifts of Gold' mechanic and introduces a new, unit-based system of influence.

Players are now encouraged to build and use diplomatic units and/or complete city-state quests if they want to earn influence. Because diplomacy now requires production, time and energy, players must actively and consciously strive to maintain good relations with neighboring city-states. Furthermore, diplomatic units, being defenseless, are liable to capture or destruction if sent too far from safety, thus long-distance diplomacy now utilizes a risk-reward system. The AI has been trained to utilize this system, so do not be surprised to see diplomatic units from many different civilizations criss-crossing the world in search of influence!

Includes 4 diplomatic unit types (unlocked in progression), each with marginally better influence generation.
Also includes 2 buildings, 2 national wonders and 3 world wonders, each with unique promotions and bonuses for city-state diplomacy.
Modified policy tree to incorporate CSD buildings.
Overhauled AI (based on a modified .dll) for diplomatic units to encourage competition for city-state control.
This mod has been edited and tweaked for years for maximum compatibility with other mods and for quality compared to the vanilla game.

Instructions: The settings for this mod, including tweaks to gold gifts, the Patronage tree, Sweden, and so on, can be modified in the mod's included Options.sql file (open with WordPad). When you open this file, you will see sections that look like this:
___
/*
Gold Gifting and Gold-Related Quests with City-States On/Off
1 = Gold Gifts Enabled
2 = Gold Gifts Disabled (Default)
*/

INSERT INTO CSD (Type, Value)
VALUES ('GIFT_OPTION', 2);
____

To re-enable gold gifts, change 'GIFT_OPTION', 2 to 'GIFT_OPTION', 1
This explanation applies to all settings- just set the integer to the desired value and save the file,
72 条留言
Folio_Nov9m 2024 年 10 月 25 日 上午 3:24 
@Gazebo

Hi, thank you for this mod!
I didn't change anything, but my Social Policy from Vanilla game. Any ideas?

Many thanks in advance!
Fry McFly 2020 年 11 月 7 日 下午 1:44 
A mod in which CS diplomacy works more like in Civ VI would be cool!
angelo378 2019 年 8 月 24 日 上午 5:46 
After I install the mod I can't save games. I mean, I can play if I load the autosave, but I can't save it. Is it incompatible with other mods?
SniperTheNoodle 2019 年 4 月 9 日 下午 7:34 
Hey What About Venice
Flávio T. 2017 年 8 月 20 日 下午 12:22 
Não gostei do metodo utilizado.
Yuzu 2016 年 9 月 13 日 下午 6:08 
I haven't seen any AI moving their diplomatic units despite them reclaiming the city states as their allies. I also have never seen an AI diplo unt yet in my game
Gazebo  [作者] 2016 年 9 月 10 日 上午 8:56 
@daphnir my mod does nothing with that, so that is not a consequence of this mod.
Daphnir 2016 年 9 月 10 日 上午 8:16 
it's work fine but my units can cross water with your mod =/
Daphnir 2016 年 9 月 8 日 上午 10:50 
great it work in multi? do you have the same mod pack without dll for IA? Because community patch doen't work with MPMP. THX
Daphnir 2016 年 9 月 8 日 上午 9:27 
work with more luxuries?