边缘世界 RimWorld

边缘世界 RimWorld

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1.0 Turrets
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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155.268 KB
2020 年 3 月 20 日 上午 10:10
6 月 21 日 下午 7:50
8 项改动说明 ( 查看 )

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1.0 Turrets

描述
Patches turrets back to their 1.0 values.

The 1.1 update nerfed all types of turrets. This mod restores the old combat values.
The new costs remain the same; it seemed fair to leave the increase costs since the turrets are now technically stronger than their current 1.1 counter parts.

1.1 Value -> 1.0 Value

Mini-Turret
Burst: 2 -> 3
Range: 29 -> 25

Autocannon Turret
Damage: 20 -> 40
Armor Penetration: 30% -> 60%*

Uranium Slug Turret
Damage: 30 -> 75
Armor Penetration: 75% -> 112.5%
Range: 39.9 -> 49.9

*The Wiki says that the current value was nerfed to 30%. I did not see any armor penetration value when I looked at the files for the Autocannon Turret, so I added a category for 60% pen.
25 条留言
TacoLite 2024 年 4 月 11 日 下午 7:21 
@Darth_Sergeant You are correct. It should work as is, as the edits this mod makes should have no bearing on turret behavior. Adding the 1.5 <li>s to the About section should be all thats needed to prevent people's mod manager's / game's from throwing warnings. If you find the time and are willing, it would be a kind gesture. Either way, thank you for your contribution to the modding scene.
Darth_Sergeant  [作者] 2024 年 4 月 11 日 下午 6:18 
Should still work unless there has been a major rework in how turrets function.
Farbott 2024 年 4 月 11 日 上午 1:19 
:)?
hope this works for 1.5, coming from CE to more vanilla to experience anomaly in its full the nerfs do NOT look nice
Vattende 2022 年 10 月 24 日 上午 2:20 
Thanks for the update, very kind !
Loki 655 2022 年 10 月 23 日 下午 9:10 
@Darth_Sergeant Thanks for mentioning it would work despite the update. I wasn't looking forward to going without it for my first 1.4 run.
Darth_Sergeant  [作者] 2022 年 10 月 22 日 下午 2:22 
Haven't had a chance to update yet, but it should work fine despite being red.
Theta 2022 年 10 月 22 日 上午 3:59 
1.4?
Kaedys 2022 年 2 月 20 日 下午 1:12 
Btw, the reason that the autocannon AP went from 60% to 30% is because, if AP isn't defined, the game automatically gives projectiles an AP of their damage * 1.5. So the AP went from 60% to 30% simply because the damage went from 40 to 20.
hoia 2021 年 7 月 21 日 上午 10:16 
Hi, are you planning to update this mod to 1.3, now that the DLC is out? :)
Sorry if you get this a lot.
Lyca 2021 年 7 月 20 日 下午 2:35 
Please update :(