工人与资源:苏维埃共和国 Workers & Resources: Soviet Republic

工人与资源:苏维埃共和国 Workers & Resources: Soviet Republic

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Orthodox Cathedral 2
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Buildings (by category): Citizen facility, Decoration
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21.246 MB
2020 年 3 月 19 日 上午 6:42
2020 年 3 月 20 日 上午 9:45
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Orthodox Cathedral 2

描述
The Cathedral of the Archangel is a Russian Orthodox church dedicated to the Archangel Michael. It is located in Cathedral Square of the Moscow Kremlin in Russia between the Great Kremlin Palace and the Ivan the Great Bell Tower. It was the main necropolis of the Tsars of Russia until the relocation of the capital to St. Petersburg. It was constructed between 1505 and 1508 under the supervision of an Italian architect Aloisio the New on the spot of an older cathedral, built in 1333. Now it also serves as a part of Moscow Kremlin Museums
19 条留言
птубой 3 月 21 日 上午 7:36 
дорого
hdhss 2024 年 10 月 30 日 下午 11:52 
@ketiV1 а что ты хотел, религия опиум для народа, а опиум нынче дорог :-)
ketiV1 2024 年 9 月 6 日 下午 1:24 
Построить большой ЖД завод нужно 441т. кирпича, а маленькую церковь 570т. ))))
grom113 2023 年 12 月 13 日 上午 2:10 
Хорошая работа товарищ!
Ждем новых интересных проектов....
=)

ЖЖЖЖЖЖЖЖЖЖЖЖЖЖЖЖЖЖЖЖЖЖЖЖЖЖЖЖЖ

Good job comrade!
We are waiting for new interesting projects....
=)
Kostolom 2020 年 3 月 21 日 上午 5:43 
Вот это по православному.А то католические соборы одни.
Fiend 2020 年 3 月 20 日 下午 4:22 
It's a good first attempt then! If you need any help with scripts drop me a message. Happy to help.
Rat  [作者] 2020 年 3 月 20 日 下午 12:30 
Fiend

Thank you very much! To say that I am new to this issue is not to say anything. I do everything by trial and error. I have never done 3D modeling at all , so some of my works probably look naive
Fiend 2020 年 3 月 20 日 上午 3:47 
It is a nice model, but your scripts are not configured properly.
In building.ini your node should be 1_1_ArchangelSobor_lightmap
Because this is wrong, sometimes the construction scaffolding will not appear.

Your material.mtl file should be like this:
$SUBMATERIAL ArchangelSobor_lightmap
$TEXTURE_MTL 0 texture.dds
$TEXTURE 1 blankspecular.dds
$TEXTURE 2 blankbump.dds

$DIFFUSECOLOR 0.5000 0.5000 0.5000 0.400000
$SPECULARCOLOR 1 1 1 1
$AMBIENTCOLOR 0.40000 0.40000 0.40000 0.300000
$SPECULARPOWER 2.000000

$END


and material_e.mtl:

$SUBMATERIAL ArchangelSobor_lightmap
$TEXTURE_MTL 0 texture.dds
$TEXTURE_MTL 1 texture_e.dds
$TEXTURE 2 blankbump.dds

$DIFFUSECOLOR 0.5000 0.5000 0.5000 0.400000
$SPECULARCOLOR 1 1 1 1
$AMBIENTCOLOR 0.40000 0.40000 0.40000 0.300000
$SPECULARPOWER 2.000000

$END