Kenshi
52 个评价
Animation Overhaul Mod - Lost in the Ashlands Patch
   
奖励
收藏
已收藏
取消收藏
文件大小
发表于
更新日期
253.124 KB
2020 年 3 月 17 日 下午 2:02
2020 年 10 月 29 日 下午 12:53
3 项改动说明 ( 查看 )

订阅以下载
Animation Overhaul Mod - Lost in the Ashlands Patch

描述
Allows Lost in the Ashlands NPC copies to make use of Animation Overhaul MOD's animations. Prevents the awkward standing around doing nothing bug.
8 条留言
Superfly Johnson  [作者] 2020 年 10 月 29 日 下午 12:54 
Mod currently works.
Yezus 2020 年 4 月 26 日 下午 12:45 
It says i don't have animation overhaul installed
Superfly Johnson  [作者] 2020 年 3 月 20 日 上午 11:37 
The dummy faction relation was the other idea i had figured yeah. World states are really the main ways to make quests happen. Anyways thanks for your answers, it's pretty enlightening.
Boron 2020 年 3 月 20 日 上午 11:35 
Quest progress is preserved with dummy faction relations even if dialogue resets. So, in some cases, I can have characters with reset dialogue jump to what they need to keep the quest where it's at. In other cases, the player might have to activate some bit of dialogue that gets the NPC working. It's only really a minor issue, as actual quest progress is tracked with dummy states and the states of actual NPCs. The only real global values I can use - plus, I can use them for overrides.
Superfly Johnson  [作者] 2020 年 3 月 20 日 上午 11:29 
Do you think it is possible to import NPC inventory? Maybe giving NPCs a token item in their inventory to show that quest has progressed is a solution to the problem. I thought of doing that, or maybe a "Quest items bag" for players, which would be used to preserve quest progress.
Boron 2020 年 3 月 20 日 上午 11:13 
Yeah it's a bit of a pain. There is a little more I can do for redundancy, which I'll experiment and feed in over time. In the worst case, though, importing will mean player's might have to repeat a little dialogue. The biggest drawback is that characters such as the unique generals will forget about the player, but I can't really do much about that.
Superfly Johnson  [作者] 2020 年 3 月 20 日 上午 11:05 
Thanks Boron!

Your mod inspired me to try and find a way to import quest dialogue, and I thought of several hacks. I tried using XSLT GUI hacks to hide special quest factions that would start with Q_, but MyGUI (Kenshi's GUI lib) doesn't support XSLT. I also tried some NPC hacks, but the AI can't import dialogue from other NPCs. Point and case, I've been working on reverse engineering Kenshi because too much time lol.

Keep up the good works! Your mod made the game worth replaying for me. :)
Boron 2020 年 3 月 20 日 上午 2:43 
Ohhh I didn't even consider this. Nice work, I'll link it from the description.