Stellaris

Stellaris

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ESC3 SI (alpha) Compatibility Patch
   
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1.061 MB
2020 年 3 月 16 日 下午 4:17
2020 年 4 月 22 日 上午 12:01
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ESC3 SI (alpha) Compatibility Patch

描述
This is a Compatibility patch for Extra Ship Components 3.0 and Stellaris Immortal.

Merged Patch

Installation:

Be sure to download the required mods. If you use any of my other patches make sure to follow this exact load order to avoid any possible conflicts. For the best experience I recommend running all of these mods:

  • (Most Other Mods)
  • Extra Ship Components
  • Planetary Diversity
  • Planetary Diversity - Exotic Worlds
  • Planetary Diversity - Shroud Worlds
  • Planetary Diversity - Habitats
  • Gigastructural Engineering & More
  • Real Space
  • Guilli's Planet Modifiers 2.6
  • Stellaris Immortal
  • GPM 2.6 SI (alpha) Compatibility Patch
  • PD 2.6 SI (alpha) Campatibility Patch
  • Gigastructure 2.6 SI (alpha) Compatibility Patch
  • ESC3 2.6 SI (alpha) Compatibility Patch
  • RS 2.6 SI (alpha) Compatibility Patch
  • (All UI Mods)

Merged Patch

Changes

Modified energy output of added reactors to compensate for the doubled ship sizes in Stellaris Immortal (SI). Changed all values of added strike craft to fall in line with SI's strike craft rework. Added upgrade overwrites for ai to allow them to use the added components including Fallen and Awakened Empires and the End Game Crisis. Removed all added buildings except for buildings that add required new resources.

All credit goes to NHunter for his amazing mod
15 条留言
Cain the Enabler  [作者] 2020 年 4 月 14 日 下午 11:03 
it's something i need to fix i have it fixed in my combined patch but ive been taking a break to try and get over the rona induced depression
Sjru 🐲 2020 年 4 月 13 日 下午 8:26 
I dunno if this is a bug coming from this mod or ESC but the mercenary squadron is doing 0 damage.
Cain the Enabler  [作者] 2020 年 3 月 20 日 下午 6:57 
Sorry this took forever the SI patch broke a few things. All working and balanced afaik
Cain the Enabler  [作者] 2020 年 3 月 19 日 下午 7:14 
ok it should be patched on SI
Cain the Enabler  [作者] 2020 年 3 月 19 日 下午 7:11 
just confirmed on github that this is an SI issue sorry about that we will get it patch shortly
Cain the Enabler  [作者] 2020 年 3 月 19 日 下午 7:02 
hmm that's interesting because neither ESC or the patch messes with those files
backstabbing blender 2020 年 3 月 19 日 下午 6:44 
My game still crushes with this error:
[trigger_impl.cpp:836]: Script Error: Invalid context switch[branch_office_owner], file: common/buildings/14_branch_office_buildings.txt line: 844, Scope:
I've tried running esc3 without Stellaris Immortal and this patch and it worked fine. I don't use any other mods
Cain the Enabler  [作者] 2020 年 3 月 19 日 下午 4:26 
Fixed your issue @ruu_woo thanks for the help in squashing bugs
backstabbing blender 2020 年 3 月 19 日 下午 2:39 
Thank you for patches! This one in particular does nor work for me tho, game crushes right after the start. Last errors in log file are:
[component.cpp:413]: Country Cevelli Sacrosanct Kingdom cannot build any component in the component set power_core for design Temp Lithoid Meteorite
[component.cpp:413]: Country Cevelli Sacrosanct Kingdom cannot build any component in the component set thruster_components for design Temp Lithoid Meteorite
[component.cpp:413]: Country Cevelli Sacrosanct Kingdom cannot build any component in the component set power_core for design Temp Juggernaut
Cain the Enabler  [作者] 2020 年 3 月 19 日 上午 5:47 
I have a dynamic UI tweak i just uploaded now you should check it out