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I'll write down the points that I didn't quite understand at first, so that others can take it as reference.
・Bus lane: If there is an alternative road, AI vehicles will not use it. In other words, it will be exclusive to your trucks and buses.
・ There are two places where locking is mentioned: Locking prevents the AI from automatically creating roads that connect to the locked road.
・On roads with multiple lanes in each direction: trams only run on the outermost lane.
・This mod exists to connect one road to many other roads.
・I tried to write it simply. It might be wrong.
Finally, I'd like to thank the creator for the MOD.
La stazione dei camion la copi dal gioco (è un file *.mdl), la apri con VS Code, togli il contenuto di "lods", salvala come parte di un nuovo mod. Per far prima copia da qualche altro mod perché devi rispettare certe regole, tipo avere una directory "res" e un file "mod.lua". Poi salva il tutto dentro la directory "staging_area".
Anyway, here is another question not related to your mod (i hope you can respond): Is there a way to make a truck station cargo completely invisible for customization? I want to create an industry with an invisible cargo station inside.
setPriorityModifier = function (fileName, data)
if data and data.name then -- THIS IS WHAT I ADDED
for prefix, priority in pairs(streetPriorityLookupTable) do
if string.find(data.name , prefix) == 1 then
data.priority = priority
end
end
end -- AND THIS OF COURSE
return data
end
Try fixing it (instead of deactivating) and see if your game starts.
Are you using https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2563512381 ?
Can you reproduce your error in a test game with only this mod installed?